I've added a poison cloud to the spitter attacks.
It seems that with 0.13 the biters attack rocks in their path, so when a spitter attacks a rock and it damages another spitter, all hell breaks lose.
What ends up happening is that a all out civil war ensues.
I_Choose_Violence
I never saw this happening in 0.12, so not sure why it's happening now.I'd like to ask for one of two fixes.
Make damage from the same force not cause damage or trigger an attack.
Make loot not drop when killed by the same force.
Thanks.