[MOD 0.12.11+] Blueprint String
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Re: [MOD 0.12.11+] Blueprint String
Is there an option to disable the upgrade button?
Because I don't have any outdated strings. And there are quite a lot plugins that add something to the screen.
Because I don't have any outdated strings. And there are quite a lot plugins that add something to the screen.
Re: [MOD 0.12.11+] Blueprint String
I am using Steam to play. I can not find the MODS folder. Can you help me with putting the blueprint string on my pc?
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Re: [MOD 0.12.11+] Blueprint String
OS?CrazyMark wrote:I am using Steam to play. I can not find the MODS folder. Can you help me with putting the blueprint string on my pc?
If you're using win7, I can tell you were it is on my computer:
c:\Users\silver\AppData\Roaming\Factorio\mods
"silver" would obviously be different for you
AppData is a hidden folder so you need to tell the file browser to show you hidden files if you want to click through to it - for win7 that means opening the file browser, selecting the "Organize" menu, then "Folder and search options" then going to the 'View' tab in the popup, then changing the radio under "Hidden files and folders" to "show..."
Re: [MOD 0.12.11+] Blueprint String
For future reads, you can also use the variable for application data. Start -> Run (or WIN+R) and paste:CrazyMark wrote:I am using Steam to play. I can not find the MODS folder. Can you help me with putting the blueprint string on my pc?
Code: Select all
%APPDATA%\Factorio\mods
Re: [MOD 0.12.11+] Blueprint String
Does this also work with other mods(namely the Color coding lite mod)?
Re: [MOD 0.12.11+] Blueprint String
Yes, but you can only share colored blueprint strings with other people who have both mods installed.
- ChurchOrganist
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Re: [MOD 0.12.11+] Blueprint String
Will you be upgrading this to be compatible with 0.13??
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
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Wondering where your next iron is going to come from??
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Re: [MOD 0.12.11+] Blueprint String
Hi there. I just fixed the mod, because I wanted to it too. So I uploaded it: https://www.dropbox.com/s/ur5qwsjuqcrkw ... 2.zip?dl=1ChurchOrganist wrote:Will you be upgrading this to be compatible with 0.13??
There you go
@Dave
You can use this version, if you want. I just removed the requires "defines" and added the supported factorio-version to the info.json
Edit: nvm, I get some Errors, when trying to import blueprint strings, but I cant figure out, why that is. Dave has to fix it himself, I guess. Sorry :/
Tired of not being able to reduce the pollution? Try the Air-Filter-Mod
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With this, you are able to use the pollution levels in your circuit network: Pollution detector
- ChurchOrganist
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Re: [MOD 0.12.11+] Blueprint String
Yup - there are a lot of changes in modding structure with 0.13 which means that calls to certain data structures now will not work.Schorty wrote:Edit: nvm, I get some Errors, when trying to import blueprint strings, but I cant figure out, why that is. Dave has to fix it himself, I guess. Sorry :/
Even established console commands are returning errors.
I may have a go myself if I can get my head around the code.
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Wondering where your next iron is going to come from??
You need Long Range Radar
Re: [MOD 0.12.11+] Blueprint String
0.13 version is available here.
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Re: [MOD 0.12.11+] Blueprint String
That was fast workDaveMcW wrote:0.13 version is available here.
So now we will see if my collection of 0.12 blueprints works in 0.13
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Wondering where your next iron is going to come from??
You need Long Range Radar
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Re: [MOD 0.12.11+] Blueprint String
possibly becuase the new rail mechanic youll have to reproduce in 0.13 for use in that versionLeisureLex wrote:https://www.dropbox.com/s/0wfwkwaf5xjdd ... 9.png?dl=0
Any ideas to solve this?
No mater what sting i use, rails always get messed up
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Re: [MOD 0.12.11+] Blueprint String
is there a version download with out the mod portal i glitched my loginDaveMcW wrote:0.13 version is available here.
Re: [MOD 0.12.11+] Blueprint String
Hi!
It looks like the new blueprint-book is not supported - I think only blueprints in toolbar and inventory are saved.
I think that it would be useful to be able to even load blueprints (or better, blueprints books!) that were previously exported.
regards,
Vlad
It looks like the new blueprint-book is not supported - I think only blueprints in toolbar and inventory are saved.
I think that it would be useful to be able to even load blueprints (or better, blueprints books!) that were previously exported.
regards,
Vlad
Re: [MOD 0.12.11+] Blueprint String
I get messages like "Blueprint icon error: __blueprint-string__/control.lua.130: unknown item name: straight-rail" when importing .12 strings in .13
Could you add a migration for .12 strings to .13?
Could you add a migration for .12 strings to .13?
My Mods: mods.factorio.com
Re: [MOD 0.12.11+] Blueprint String
What version of the mod are you using? Can you post the string that isn't working?
Re: [MOD 0.12.11+] Blueprint String
DaveMcW wrote:What version of the mod are you using? Can you post the string that isn't working?
Edit: nevermind you fixed it in 3.0.2. I didn't notice the newer release.
My Mods: mods.factorio.com
Re: [MOD 0.12.11+] Blueprint String
Great mod, any chance eventually you plan on making this able to make blueprint book strings? which i guess could be as simple as needing a full book with blanks (or as many as required for the string) and using a special token to identify each string as they would be concatinated together and auto applied in sequence if it is at all possible with the api.
i just want to easily fill books on new plays hehe .
i just want to easily fill books on new plays hehe .
Re: [MOD 0.12.11+] Blueprint String
- holding bluepirnt
- clicking blue disk icon
- entering "123"
-> 123.txt saved to 'script-output/blueprint-string'.
However no file is created in that location. That was working before - ive got some old blueprints in there. The folder is flaged read only (like appdata and all subfolders). Running windows 10, lastest unstable of factorio, latest version of the bluestring mod.
What to do?
- clicking blue disk icon
- entering "123"
-> 123.txt saved to 'script-output/blueprint-string'.
However no file is created in that location. That was working before - ive got some old blueprints in there. The folder is flaged read only (like appdata and all subfolders). Running windows 10, lastest unstable of factorio, latest version of the bluestring mod.
What to do?
Re: [MOD 0.12.11+] Blueprint String
got it. had to delete "blueprint-string" subfolder of script-output/.