Dedicated Server is not listed on in-game server list

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Last2Night
Inserter
Inserter
Posts: 37
Joined: Mon Jul 04, 2016 8:49 am
Contact:

Dedicated Server is not listed on in-game server list

Post by Last2Night »

Hello. Dont know what am i doing wrong, but its not listed on the in-game server browser.
server-settings.json:

Code: Select all

{
  "name": "!0.13.4 Factorio PVE (HARD) (USA Chicago)",
  "description": "Welcome to another Factorio Gameserver",
  "tags": ["game", "tags"],
"max_players": "8",

  "_comment_visibility": ["public: Game will be published on the official Factorio matching server",
                          "lan: Game will be broadcast on LAN",
                          "hidden: Game will not be published anywhere"],
  "visibility": "public",

  "_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
  "username": "Last2Night",
  "password": "****",

  "_comment_token": "Authentication token. May be used instead of 'password' above."
  "token": "****",

  "game_password": "",

  "_comment_verify_user_identity": "When set to true, the server will only allow clients that have a valid Factorio.com account",
  "verify_user_identity": true
}
log(thats not the whole log, but i think everything else is related to the server running for 20 hours, i can post the whole log if its needed):

Code: Select all

   0.000 2016-07-03 19:33:02; Factorio 0.13.4 (build 23025, win64, steam)
   0.000 Operating system: Windows 8.1 
   0.000 Program arguments: "C:\Pingperfect\Users\YuriL\9594\bin\x64\Factorio.exe" "--start-server-load-latest" "--config" "C:\Pingperfect\Users\YuriL\9594\config\config.ini" "--autosave-interval" "5" "--autosave-slots" "10" "--latency-ms" "199" "--no-auto-pause" 
   0.000 Read data path: C:/Pingperfect/Users/YuriL/9594/data
   0.000 Write data path: C:/Pingperfect/Users/YuriL/9594
   0.000 Binaries path: C:/Pingperfect/Users/YuriL/9594/bin
   0.017 Running in headless mode
   0.020 Loading mod core 0.0.0 (data.lua)
   0.024 Loading mod base 0.13.4 (data.lua)
   0.129 Checksum for core: 714099156
   0.129 Checksum for mod base: 3065127710
   0.532 Custom inputs active: 0
   0.532 Factorio initialised
   0.533 Info Router.cpp:558: Router peerID(65535) shutting down.
   0.533 Info Router.cpp:594: Router state -> Disconnected
   0.535 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   0.535 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   0.535 Loading map C:/Pingperfect\Users\YuriL\9594\saves\_autosave9.zip
   0.563 Info Scenario.cpp:129: Map version 0.13.4-1
   1.517 Checksum for script C:/Pingperfect/Users/YuriL/9594/temp/currently-playing/control.lua: 900459546
   1.553 Info WindowsUDPSocket.cpp:59: Opening socket at port (34247)
   1.553 Info Router.cpp:594: Router state -> Connected
   1.553 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(11).
   1.553 Hosting game at port 34247, peerID 0, session magic 2223
   1.553 Info HttpSharedState.cpp:39: Downloading https://auth.factorio.com/generate-server-padlock
   1.877 Info HttpSharedState.cpp:85: Status code: 200
   1.877 Info AuthServerConnector.cpp:107: Obtained serverPadlock for serverHash (INtdyWlA8h8b9dRzAlomBZP1R6nhBTak) from the auth server.
   1.877 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(1944001) changing state from(CreatingGame) to(InGame)
   1.877 Info NetworkInputHandler.cpp:45: mapTick(1944001) networkTick(0) initialized NetworkInputHandler local peer(0).
   1.877 GetStdHandle failed.
   2.078 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
   2.078 Info MultiplayerManager.cpp:1143: networkTick(11) mapTick(1944013) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
   2.078 Info MultiplayerManager.cpp:1143: networkTick(11) mapTick(1944013) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
1515.334 Connection request(type(ConnectionRequest) applicationVersion(0.13.4 (build 23025, win64, steam)) activeMods((base 
0.13.4) ) hasPassword(no) connectionRequestID(32329)) from(50.24.119.143:64918)
1515.334 Refusing connection for address(50.24.119.143:64918). User verification is required for this game.
1515.683 Connection request(type(ConnectionRequest) applicationVersion(0.13.4 (build 23025, win64, steam)) activeMods((base 0.13.4) ) hasPassword(no) connectionRequestID(37034)) from(50.24.119.143:61111)
1515.684 Info Router.cpp:687: NetworkTick(90831) replying to connectionRequest for address(50.24.119.143:61111).
1515.866 Info Router.cpp:909: networkTick(90842) adding peer(1) address(50.24.119.143:61111) sending connectionAccept(true)
1515.866 Info Router.cpp:721: networkTick(90842) sending connectionAccept to address(50.24.119.143:61111) connectionRequestID(37034) newPeerID(1)
1515.866 Info Synchronizer.cpp:522: networkTick(90842) adding peer(1) success(true).
1516.118 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(0) oldState(InGame) newState(InGame)
1516.118 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Choopaloopa).
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
1516.118 Info NetworkInputHandler.cpp:524: expectedMapTick(2034629) adding peer(1).
1516.118 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(Choopaloopa).
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
1516.118 Info MultiplayerManager.cpp:1143: networkTick(90853) mapTick(2034629) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
1516.501 Info MultiplayerManager.cpp:1143: networkTick(90876) mapTick(2034630) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
1516.501 Info MultiplayerManager.cpp:996: networkTick(90876) mapTick(2034630) changing state from(InGame) to(InGameAligning)
1516.501 Info MultiplayerManager.cpp:1818: networkTick(90876) mapTick(2034630) starting mapAlign
1516.684 Info MultiplayerManager.cpp:1143: networkTick(90887) mapTick(2034630) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1516.684 Info MultiplayerManager.cpp:1752: networkTick(90887) mapTick(2034630) sending mapAlignAction
1516.868 Info MultiplayerManager.cpp:1390: networkTick(90898) mapTick(2034630) received MapAlignAction from peer(0), mapAlignTick(2034631) appliedTickClosuresCount(0)
1516.868 Info MultiplayerManager.cpp:1834: networkTick(90899) mapTick(2034630) mapAlign finished targetTick(2034631) updating map and running the tasks ...
Thanks for the help.
Last2Night
Inserter
Inserter
Posts: 37
Joined: Mon Jul 04, 2016 8:49 am
Contact:

Re: Dedicated Server is not listed on in-game server list

Post by Last2Night »

Errmm... Some help please? Devs?
Last2Night
Inserter
Inserter
Posts: 37
Joined: Mon Jul 04, 2016 8:49 am
Contact:

Re: Dedicated Server is not listed on in-game server list

Post by Last2Night »

Problem found. Its the config file that is being distributed with the game.
"_comment_token": "Authentication token. May be used instead of 'password' above."
"token": "",

in the config gives an error, I didnt take a copy of it but its somthing along the lines of unexpected character on line 17, expected "," or "}"
Removing comment_token lines fixes everything.
Post Reply

Return to “Technical Help”