So I have a number of questions on how to optimize this.
What I’ve read from others so far is this:
- - Full belts absolutely kill performance
- Too many entities kill performance
- Too many active chunks due to pollution kill performance
- - Too many logistic chests kill performance.
- Enemy clusters outside of the base are horrible for performance.
- Too many items (millions+) in the logistics network kill performance
- Active provider chests seem to be worse for performance than passive provider chests since they make it more difficult for the bots to use the stack bonus, leading to more robots in the air, leading to worse performance.
- Too many bots in the air kills performance
- Too many active bots (5000+) inside one network kill performance and don’t work very well.
- - Running a genuine big base with more than 100k iron/copper / minute with belts seems to be right out. Bots are the way to go.
- Mod the bots to have a huge stack size so that as few bots as possible need to be in the air.
- Mod the bots to be as fast as possible
- Mod the solar panels to be more powerful so that you don’t need to plaster 1000s of chunks.
- Don’t put logistic networks over the solar area
- Segment the logistic networks.
- Mod the underground belts to span longer distances
- Use the air filter mod to limit the pollution as much as possible
- Use the Orbital Ion Canon auto targeting to clear a reasonable belt around the base.
- If you need to store a large number of ore for example because you are cleaning an area for putting down solar, then use compression chests to avoid cluttering up your logistic network.
- - Are these conclusions correct?
- What am I missing?
- What is the impact of radars?
- Is there a performance impact of the way you arrange the inserters on an assembler? Meaning does it make a difference you do: active provider -> smart inserter -> assembler -> fast insert -> passive provider vs. active provider -> fast inserter -> assembler -> smart insert -> passive provider. In the first case the assembler will be empty most of the time, in the second the assembler buffer will be mostly full.
- For the performance, is it better to transfer 100k / minute iron plates on long underground belts or on trains?
- Is it better for UPS if there is one assembler running at speed 3 or 3 assemblers at speed 1? My guess would be the fewer assemblers the better? So modded assemblers are probably the way to go?
- How bad are modded super-fast inserters such as the mk3 from the Factorio extended mod for the UPS if you use them in large numbers, considering that you need a lot fewer of them than fast inserters?
- Is there a way to see for the debug-time-used-view which entities in the entity update are taking the most time?
- Is there a way to optimize the electric network?