*[13.3] Map editor right click on train stop crash the game

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rEbola
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*[13.3] Map editor right click on train stop crash the game

Post by rEbola »

If you right click at the Train Stop on map editor the game will close itself.
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factorio-current.log
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Loewchen
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Re: [0.13.3] Map editor right click on train stop crash the game

Post by Loewchen »

Could not reproduce.
What was your cursor situation when clicking on it?
How was the train stop aligned?
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prg
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Re: [0.13.3] Map editor right click on train stop crash the game

Post by prg »

I'm able to reproduce.
Empty cursor stack.
Vertical or horizontal train stop does not matter.

Code: Select all

   0.000 2016-07-02 19:13:01; Factorio 0.13.3 (build 22991, linux64, alpha)
   0.000 Operating system: Linux
   0.000 Program arguments: "./factorio" 
   0.000 Read data path: /home/prg/Downloads/factorio-0.13/data
   0.000 Write data path: /home/prg/Downloads/factorio-0.13
   0.000 Binaries path: /home/prg/Downloads/factorio-0.13/bin
   0.008 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 0] [DXT: auto]
   0.057 Available display adapters: 4
   0.057  [0]: resolution 1280x1024px at [2304,0]
   0.057  [1]: resolution 1024x768px at [0,0]
   0.057  [2]: resolution 1280x1024px at [1024,0]
   0.057  [3]: resolution 1280x1024px at [3584,0]
   0.057 Create display on adapter 0. Size 1280x720 at position [0, 134].
   0.157 Initialised OpenGL:[0] GeForce GTX 660/PCIe/SSE2; driver: 4.5.0 NVIDIA 367.27
   0.158     Video memory size (dedicated/total available/current available): 2048/2048/888 MB
   0.229 Loading mod core 0.0.0 (data.lua)
   0.232 Loading mod base 0.13.3 (data.lua)
   0.298 Loading mod beltplanner 0.8.0 (data.lua)
   0.347 Checksum for core: 714099156
   0.347 Checksum for mod base: 3065127710
   0.347 Checksum for mod beltplanner: 708754863
   0.672 Initial atlas bitmap size is 16384
   0.774 Created atlas bitmap 16384x6509
   0.777 Created atlas bitmap 4096x4084
   0.778 Created atlas bitmap 4096x4092
   0.779 Created atlas bitmap 4096x3996
   0.779 Created atlas bitmap 4096x968
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
   5.840 Sprites loaded
   5.840 Convert atlas 4096x4084 to: compressed 
   6.511 Convert atlas 4096x4092 to: compressed 
   7.106 Convert atlas 4096x3996 to: compressed 
   7.560 Convert atlas 4096x968 to: trilinear-filtering 
   7.585 Loading sounds...
   8.835 Custom inputs active: 0
   8.857 Factorio initialised
  30.252 Error CrashHandler.cpp:183: Received SIGSEGV
  30.833 Warning Logger.cpp:360: Symbols.size() == 28, usedSize == 14
Factorio crashed. Generating symbolized stacktrace, please wait ...
  31.400 Warning Logger.cpp:360: Symbols.size() == 27, usedSize == 13
#0  0x7daecb in CrashHandler::writeStackTrace() at /tmp/factorio-KFtuYq/src/Util/CrashHandler.cpp:84
#1  0x7db144 in CrashHandler::SignalHandler(int) at /tmp/factorio-KFtuYq/src/Util/CrashHandler.cpp:188
#2  0x7ff158140270 in ?? at ??:0
#3  0xbdb9ff in CommonMapInteraction::openGui(Controller*, GameViewBase&, GuiTarget*, ForceData const*, bool) [clone .constprop.73191] at /tmp/factorio-KFtuYq/src/Input/CommonMapInteraction.cpp:216
#4  0xbdc49e in MapEditorView::syncToGuiTarget(bool) [clone .constprop.68103] at /tmp/factorio-KFtuYq/src/MapEditor/MapEditorView.cpp:180
#5  0xbddd0b in EntityEditor::handleSingleCursorAction(CursorTool*, bool, RealPosition const&) at /tmp/factorio-KFtuYq/src/MapEditor/MapEditor.cpp:203
#6  0x8def26 in tryOpenGui at /tmp/factorio-KFtuYq/src/MapEditor/MapEditorEngine.cpp:351
#7  0x8df820 in handleSingleCursorAction at /tmp/factorio-KFtuYq/src/MapEditor/EntityEditor.cpp:76
#8  0xbddb42 in boost::signals2::detail::signal_impl<void (CursorTool*, bool, RealPosition const&), boost::signals2::optional_last_value<void>, int, std::less<int>, boost::function<void (CursorTool*, bool, RealPosition const&)>, boost::function<void (boost::signals2::connection const&, CursorTool*, bool, RealPosition const&)>, boost::signals2::mutex>::operator()(CursorTool*, bool, RealPosition const&) [clone .constprop.68023] at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/optional/optional.hpp:416
#9  0xc1c0dd in reset at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/optional/optional.hpp:464
#10 0xc8948a in dereference at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/signals2/detail/slot_call_iterator.hpp:82
#11 0x7ff15812d620 in dereference<boost::signals2::detail::slot_call_iterator_t<boost::signals2::detail::variadic_slot_invoker<boost::signals2::detail::void_type, CursorTool*, bool, const RealPosition&>, std::_List_iterator<boost::shared_ptr<boost::signals2::detail::connection_body<std::pair<boost::signals2::detail::slot_meta_group, boost::optional<int> >, boost::signals2::slot<void(CursorTool*, bool, const RealPosition&), boost::function<void(CursorTool*, bool, const RealPosition&)> >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body<std::pair<boost::signals2::detail::slot_meta_group, boost::optional<int> >, boost::signals2::slot<void(CursorTool*, bool, const RealPosition&), boost::function<void(CursorTool*, bool, const RealPosition&)> >, boost::signals2::mutex> > > at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/iterator/iterator_facade.hpp:540
#12 0x40a459 in operator* at /home/build/build_environment/boost_1_58_0/output_linux64/include/boost/iterator/iterator_facade.hpp:646
  31.400 Error CrashHandler.cpp:85: Map tick at moment of crash: 0
  31.400 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Loewchen
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Re: [0.13.3] Map editor right click on train stop crash the game

Post by Loewchen »

Now I managed it as well, only works when in the Entities or Items tab and the cursor is empty.
Thx for testing.
Lifeguard78
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Re: *[13.3] Map editor right click on train stop crash the game

Post by Lifeguard78 »

So what exactly do I have to do, so it does not Crash?

I tried a complete new map.

Build a track.
Build a station.
Press Q. Still being in the Entity Menu and having empty cursor now.

Right click on station. -> Nice Error Message.

Is there a way to the menu, without the error?
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Klonan
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Re: *[13.3] Map editor right click on train stop crash the game

Post by Klonan »

Thanks for the report,

I can confirm this crashes the game:

Log
Lifeguard78
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Re: *[13.3] Map editor right click on train stop crash the game

Post by Lifeguard78 »

So, at the Moment, renaming is only possible in game.
Rseding91
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Re: *[13.3] Map editor right click on train stop crash the game

Post by Rseding91 »

Fixed for 0.13.5.
If you want to get ahold of me I'm almost always on Discord.
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