[0.13.4] UPS drop/crash deconstructing many objects

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Optera
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[0.13.4] UPS drop/crash deconstructing many objects

Post by Optera »

Deconstruction one furnace array (~1k objects) made my UPS drop from 58 to 12.
Deconstructing 3 at once dropped it to 6 and eventually crashed the game.

Savegame:
https://mega.nz/#!C04SFY5S!nRb_db3nQeWa ... Ovpsj_5zig
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factorio-previous.log
(11.7 KiB) Downloaded 139 times
Last edited by Optera on Mon Jul 04, 2016 9:13 am, edited 1 time in total.
Rseding91
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Re: [0.13.5] UPS drop/crash deconstructing many objects

Post by Rseding91 »

You've got a load of mods.

If I had to guess you've got one that makes the electric pole range super massive - right?
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Re: [0.13.5] UPS drop/crash deconstructing many objects

Post by DutchJer »

bugreport on 0.13.5 while its not on steam? where can i get that :P
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Re: [0.13.5] UPS drop/crash deconstructing many objects

Post by Mooncat »

0.276 Loading mod base 0.13.4 (data.lua)
:roll:
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Re: [0.13.4] UPS drop/crash deconstructing many objects

Post by Optera »

Rseding91 wrote:You've got a load of mods.

If I had to guess you've got one that makes the electric pole range super massive - right?
If it's still in the save it's a relict from mod testing. I'm using vanilla underground belt/pipe and poles.
The only mods truly needed for the save are RailTanker_1.3.31, Flow Control_2.0.0, Electric Furnaces_2.0.0. Lacking others should not break much/anything.
DutchJer wrote:bugreport on 0.13.5 while its not on steam? where can i get that :P
Typo in the title, fixed to 0.13.4

I can't reliably reproduce the crash myself. The huge UPS drop though happens always when the ~3k construction drones get active.
Back in 12.x. I deconstructed half that base once without noteworthy UPS hit.
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Re: [0.13.4] UPS drop/crash deconstructing many objects

Post by Rseding91 »

Optera wrote:
Rseding91 wrote:You've got a load of mods.

If I had to guess you've got one that makes the electric pole range super massive - right?
If it's still in the save it's a relict from mod testing. I'm using vanilla underground belt/pipe and poles.
The only mods truly needed for the save are RailTanker_1.3.31, Flow Control_2.0.0, Electric Furnaces_2.0.0. Lacking others should not break much/anything.
DutchJer wrote:bugreport on 0.13.5 while its not on steam? where can i get that :P
Typo in the title, fixed to 0.13.4

I can't reliably reproduce the crash myself. The huge UPS drop though happens always when the ~3k construction drones get active.
Back in 12.x. I deconstructed half that base once without noteworthy UPS hit.

Enable the debug times in the debug menu and take screenshots when it's running slow.
If you want to get ahold of me I'm almost always on Discord.
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Optera
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Re: [0.13.4] UPS drop/crash deconstructing many objects

Post by Optera »

Rseding91 wrote:
Optera wrote:
Rseding91 wrote:You've got a load of mods.

If I had to guess you've got one that makes the electric pole range super massive - right?
If it's still in the save it's a relict from mod testing. I'm using vanilla underground belt/pipe and poles.
The only mods truly needed for the save are RailTanker_1.3.31, Flow Control_2.0.0, Electric Furnaces_2.0.0. Lacking others should not break much/anything.
DutchJer wrote:bugreport on 0.13.5 while its not on steam? where can i get that :P
Typo in the title, fixed to 0.13.4

I can't reliably reproduce the crash myself. The huge UPS drop though happens always when the ~3k construction drones get active.
Back in 12.x. I deconstructed half that base once without noteworthy UPS hit.

Enable the debug times in the debug menu and take screenshots when it's running slow.
Seems it's tied to bots waiting for recharge and not the objects.
It seems to happen similarly in 12.35. I probably never noticed before since I never used over 2k construction bots at once.
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Idle
Idle
20160704172549_1.jpg (1.09 MiB) Viewed 6648 times
drop when bots wait to recharge
drop when bots wait to recharge
20160704172824_1.jpg (1.02 MiB) Viewed 6648 times
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Re: [0.13.4] UPS drop/crash deconstructing many objects

Post by Rseding91 »

Can you upload the mods please.
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Re: [0.13.4] UPS drop/crash deconstructing many objects

Post by Rseding91 »

Ok, I found what was causing the slowdown and it should be greatly improved for 0.13.5.

There's still *some* slowdown but not near as much now :)
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Re: [0.13.4] UPS drop/crash deconstructing many objects

Post by cpy »

Never trust Chryssi, too many mods installed. I blame mods.
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Re: [0.13.4] UPS drop/crash deconstructing many objects

Post by Optera »

cpy wrote:Never trust Chryssi, too many mods installed. I blame mods.
Good thing I'm not Chryssi :P
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