Help with this mod

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Neomore
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Help with this mod

Post by Neomore »

Hello. I have been attempting for several days to get a rather extensive mod to work, and have become stuck on one issue.

I have isolated the part of the mod that is currently giving me trouble. Every time the mod loads, it reads: No such node (name). After looking up as much information as I can find, I cannot see what I'm doing wrong.

Any help is appreciated

Kind thanks,
Neomore
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1_0.1.0.zip
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Author of Advanced Factorio, a set of mods that add small bits of Advanced functionality to your gameplay

Check it out here: https://mods.factorio.com/user/neomore
kingarthur
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Re: Help with this mod

Post by kingarthur »

i fixed boxed iron plates to work. name wasn't the issue. there was a few spots where you had {} where they shouldn't have been and missed an extra set around the ingredients.

Code: Select all

data:extend(
{
-- Iron Plates
  {
    type = "recipe",
	name = "box-iron-plate",
	enabled = false,
	category = "advanced-crafting",
    energy_required = 16,
    ingredients = {{"iron-plate", 50}},
    result = "box-iron-plate",
    icon = "__1__/graphics/icons/box-iron-plate.png"
  },
  {
    type = "recipe",
    name = "unbox-iron-plate",
	enabled = false,
	category = "advanced-crafting",
    energy_required = 8,
    ingredients = {{"box-iron-plate", 1}},
    result = "iron-plate",
	result_count = 50,
    icon = "__1__/graphics/icons/unbox-iron-plate.png",
    order = "a1",
  }
})
there is also an issue with tech.lua file had the unlocked recipes not formatted correctly

Code: Select all

data:extend(
{
	{
		type = "technology",
		name = "storage-1",
		icon = "__1__/graphics/icons/box.png",
		effects =
		{
			{
			type = "unlock-recipe", 
			recipe = "box-iron-plate",
			},
			{
			type = "unlock-recipe", 
			recipe = "unbox-iron-plate",
			}
		},
		prerequisites = {"automation-2"},
		unit =
		{
			count = 100,
			ingredients =
			{
				{"science-pack-1", 1},
				{"science-pack-2", 1},
				{"science-pack-3", 1},
			},
			time = 20
		},
		order = "z4",
	},
})
unbox doesnt show up yet im not sure why but ill keeping looking at it later
Neomore
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Posts: 47
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Re: Help with this mod

Post by Neomore »

I managed to get most everything working now. just have a bit of bug fixing to do. Thanks for the help
Author of Advanced Factorio, a set of mods that add small bits of Advanced functionality to your gameplay

Check it out here: https://mods.factorio.com/user/neomore
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