Add Free to craft item. Station Nexus. Allows structures in 64x64 area(or more or less, possibly have multiple levels costing high end materials instead)
They cannot be placed within double their range of each other, or more.
Only trains, train signels, wires, power poles, work outside a Nexus.
Trains are researched fully by default, as well as Engines. (and either blue assemblers or else allow hand crafting)
The only way to transport items between areas is via trains or players.
Effect would be that you have to create train stations around the map to transport anything, and are forced to make multiple areas for specialized production of stuff.
Essentially like what This Lets play did.
I would create this, but I have no idea how to disallow placement, or make structures only work in limited area
Railroad Station Nexus
- Ranakastrasz
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Railroad Station Nexus
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
- DedlySpyder
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Re: Railroad Station Nexus
Disallowing entity building would just be a matter of checking on built (and robot built) to see if it's within the radius. You could keep track of the area in a table, the main issue would be showing the player where that area is (maybe a tile?)
- bigyihsuan
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Re: Railroad Station Nexus
I was about to say to have a 64x64 electricity range on the Nexus, but then I realized that it wouldn't work for non-electric entities.DedlySpyder wrote:Disallowing entity building would just be a matter of checking on built (and robot built) to see if it's within the radius. You could keep track of the area in a table, the main issue would be showing the player where that area is (maybe a tile?)
- DedlySpyder
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Re: Railroad Station Nexus
That could cause terrible lag. Increasing power pole ranges to large numbers can cripple UPS, not sure if 64x64 gets into the game breaking end of it, but needed a bunch would kill UPS quickly.bigyihsuan wrote:I was about to say to have a 64x64 electricity range on the Nexus, but then I realized that it wouldn't work for non-electric entities.DedlySpyder wrote:Disallowing entity building would just be a matter of checking on built (and robot built) to see if it's within the radius. You could keep track of the area in a table, the main issue would be showing the player where that area is (maybe a tile?)