Development and Discussion
Moderator: Arch666Angel
Re: Development and Discussion
That´s how we make plates!
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Development and Discussion
Petrochems Steam Cracker
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
The worst part about developers is that they keep showing you mouth watering images to make the waiting even more unbearable.
Re: Development and Discussion
I wish I have someone to do my gfx for me.Tindrith wrote:The worst part about developers is that they keep showing you mouth watering images to make the waiting even more unbearable.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Development and Discussion
Yeah I'm a cruel person I knowTindrith wrote:The worst part about developers is that they keep showing you mouth watering images to make the waiting even more unbearable.
My progress will slow down for the next few weeks because of exams.
--
New icons for the refining: And some random renders
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Development and Discussion
Would make sense yes, the question would be if I leave them in the regular "unfocused" refining process.drayath wrote:Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
----
Refining
Smelting
Petrochems
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
Essentially nothing in the yuki mod can be built without them. As such my personal opinion that the yuki ores should be available with green science and start ores; Either treat them like iron/copper (some from start ore, catalyzed from start + extra ore) or remove them from normal start ore production but allow catalyzed production from them (e.g. "X crushed stirite + brown catalyst = Y Slag + Z yuki blue ore" and same you yuki green from the other start ore).Arch666Angel wrote:Would make sense yes, the question would be if I leave them in the regular "unfocused" refining process.drayath wrote:Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
Btw, all the new graphics are looking superb.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Development and Discussion
The Yuoki ores are basically hidden behind green science at the moment, which with my mod is around 1-2 hours into the game, depending on how fast you rush through the burner phase. Question is if the advanced recipes should be behind green science or blue then.drayath wrote:Essentially nothing in the yuki mod can be built without them. As such my personal opinion that the yuki ores should be available with green science and start ores; Either treat them like iron/copper (some from start ore, catalyzed from start + extra ore) or remove them from normal start ore production but allow catalyzed production from them (e.g. "X crushed stirite + brown catalyst = Y Slag + Z yuki blue ore" and same you yuki green from the other start ore).Arch666Angel wrote:Would make sense yes, the question would be if I leave them in the regular "unfocused" refining process.drayath wrote:Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
Btw, all the new graphics are looking superb.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
Is it by design that synthetic wood recipe takes 15 cellulose fibers and 3 resin?
Seems a bit contradictory - recipe is modified by Angel's Processing and bob's electronics mods (I have full set of bobs and angels in game).
Additionally it would be quite useful if recipe for wooden board with synthetic wood be unlocked along recipe that makes synthetic wood.
Best solution would be to make normal wood directly to avoid the recipe issues that are already present with bob's synthetic wood.
Seems a bit contradictory - recipe is modified by Angel's Processing and bob's electronics mods (I have full set of bobs and angels in game).
Additionally it would be quite useful if recipe for wooden board with synthetic wood be unlocked along recipe that makes synthetic wood.
Best solution would be to make normal wood directly to avoid the recipe issues that are already present with bob's synthetic wood.
Re: Development and Discussion
hello, I'm trying to use angel's infinite ores and angel's refining with uranium power, and I don't quite get how to make uranium slurry from the appropriate ore. I have access to the two ores I need, the ones marked (uraninite) and (fluorite). but I'm not sure where to go from there.I have tried to use the ores, or to refine the crushed ore into chunks (I can't yet go any further, but i can't find uraninite anywhere in the coming researcheable recipes).
so how do I get uraninite and fluorite for uranium power with these mods?
so how do I get uraninite and fluorite for uranium power with these mods?
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Development and Discussion
Are you using the vanilla version or the bobmods version?
The uranium ores are coming from sorting the chunks of the correspondent ores.
The uranium ores are coming from sorting the chunks of the correspondent ores.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
what do you mean? I just got infinite ores, refining, and uranium power from the mod database. along with the resource overhaul. I tried sorting the (water-refined) chunks of jivolite, which are marked (uraninite) in the menu, but I only got the standard iron+copper+slag mix from there.Arch666Angel wrote:Are you using the vanilla version or the bobmods version?
The uranium ores are coming from sorting the chunks of the correspondent ores.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Development and Discussion
Found the problem, was kind of an error by design. Somehow I deleted some dependencies when I last tidied up the files. Will upload a new version later on, hope that will fix it.Carch wrote:what do you mean? I just got infinite ores, refining, and uranium power from the mod database. along with the resource overhaul. I tried sorting the (water-refined) chunks of jivolite, which are marked (uraninite) in the menu, but I only got the standard iron+copper+slag mix from there.Arch666Angel wrote:Are you using the vanilla version or the bobmods version?
The uranium ores are coming from sorting the chunks of the correspondent ores.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
Cool! thanks for the quick response. just glad I wasn't being an idiot and messing up on my end.Arch666Angel wrote:Found the problem, was kind of an error by design. Somehow I deleted some dependencies when I last tidied up the files. Will upload a new version later on, hope that will fix it.Carch wrote:what do you mean? I just got infinite ores, refining, and uranium power from the mod database. along with the resource overhaul. I tried sorting the (water-refined) chunks of jivolite, which are marked (uraninite) in the menu, but I only got the standard iron+copper+slag mix from there.Arch666Angel wrote:Are you using the vanilla version or the bobmods version?
The uranium ores are coming from sorting the chunks of the correspondent ores.
Re: Development and Discussion
me again. my crystallizers no longer seem to work. The ui no longer opens. I just get a empty screen saying 'choose recipe for assembly'. it has a search bar but is otherwise empty. I tried picking them up and placing them again, to see if I needed to do that to get the new effects, but that hasn't helped. tried making a new one, that one gets the same problem. would I need to start a new save for it to work? (since I researched it before you updated the dependencies on UP)
-
- Burner Inserter
- Posts: 17
- Joined: Thu Mar 24, 2016 4:44 pm
- Contact:
Re: Development and Discussion
Yup, I have the same problem.Carch wrote:me again. my crystallizers no longer seem to work. The ui no longer opens. I just get a empty screen saying 'choose recipe for assembly'. it has a search bar but is otherwise empty. I tried picking them up and placing them again, to see if I needed to do that to get the new effects, but that hasn't helped. tried making a new one, that one gets the same problem. would I need to start a new save for it to work? (since I researched it before you updated the dependencies on UP)
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Development and Discussion
Which other mods are you using? Because that sounds more like a mod conflict.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
they worked before you fixed the uranium power integration..? that's the only thing that's changed.Arch666Angel wrote:Which other mods are you using? Because that sounds more like a mod conflict.
but the mods I'm using are:
electric furnaces 2.0.0
EVO GUI 0.4.102
higher oil minimum 1.0.2
YARM 0.7.101
Rail tanker 1.3.31
RSO 2.0.8
angel's infinite ores 0.3.1
angels refining 0.2.3
of these.. only UP and angels mods would do anything in the area I'm seeing the problem, I think? higher oil minimum is a mod I made myself, all it changes is the minimum yield of oil wells. any ideas?
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Development and Discussion
Thinking about it, I suppose I made a mistake with the migration script, but that wont reset the anything about the crystallizers. Are the crystallizer recipes still visible in the crafting menu?Carch wrote:they worked before you fixed the uranium power integration..? that's the only thing that's changed.Arch666Angel wrote:Which other mods are you using? Because that sounds more like a mod conflict.
but the mods I'm using are:
electric furnaces 2.0.0
EVO GUI 0.4.102
higher oil minimum 1.0.2
YARM 0.7.101
Rail tanker 1.3.31
RSO 2.0.8
angel's infinite ores 0.3.1
angels refining 0.2.3
of these.. only UP and angels mods would do anything in the area I'm seeing the problem, I think? higher oil minimum is a mod I made myself, all it changes is the minimum yield of oil wells. any ideas?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"