[0.13]|[0.12.30] Tankwerkz Ltd

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vlczero
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[0.13]|[0.12.30] Tankwerkz Ltd

Post by vlczero »

Type: Mod
Name: Tankwerkz
Description: Adds more tanks and tank related ammo
License: GNU GPLv3
Category: Items, Entities
Download-Url: Modportal page.
Github repo: Tankwerkz

Download and description can be found on the mod portal page
Use version version tankwerkz_0.3.0.zip If you are using Factorio 0.12.30. You can find this version in the attachments of this post

This is now the official version with permission from thegreyman.
Original mod topic

Let me know if there is something not working.
Have fun!
Attachments
tankwerkz_0.3.0.zip
For Factorio 0.12.30
(302.2 KiB) Downloaded 1782 times
Last edited by vlczero on Sun Aug 28, 2016 12:12 pm, edited 34 times in total.
666JTK666
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Re: [0.12.x] Tankwerkz Unlimited v0.2.0

Post by 666JTK666 »

hello first thank you this conversion of this mod, however when I install it I get this error.
_tankwerks_/data.lua:9:
_tankwerks_/prototypes/technology/technology.lua:1: attempt to index field 'tanks' (a nil value)
I am playing 12.1







*edit for spelling error.
vlczero
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Re: [0.12.x] Tankwerkz Unlimited v0.2.0

Post by vlczero »

666JTK666 wrote:hello first thank you this conversion of this mod, however when I install it I get this error.
_tankwerks_/data.lua:9:
_tankwerks_/prototypes/technology/technology.lua:1: attempt to indel field 'tanks' (a nil value)
I am playing 12.1
NP :)

I cannot reproduce this bug, but are you using any other mods, if so which one? and what OS are you using?
I have however checked the code ant it turns out Factorio now has a build in explosive shell so i removed the one from the mod and updated the high explosive round.
So the error you got should not be possible anymore but i am still interested on your answers :)

I have updated the attachment in the first post.
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Re: [0.12.x] Tankwerkz Unlimited v0.2.0

Post by 666JTK666 »

I will try the new version asap.


I am still getting the same message and wont load.

Ok I installed a clean copy of the game and only installed Tankwerkz v0.2.0 and it works no problem.
there must be a issues with another mod or my other game install.
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Re: [0.12.x] Tankwerkz Unlimited v0.2.0

Post by 666JTK666 »

more experimenting , I have found the cause of the error.
peacemod 0.1.1 seems to be the cause. With only tankwerkz and peacemod installed I get the error I have posted above.

If anyone is wondering what I want with tanks if I am using peacemod it's because I really really hate trees.
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Re: [0.12.x] Tankwerkz Unlimited v0.2.0

Post by vlczero »

666JTK666 wrote:more experimenting , I have found the cause of the error.
peacemod 0.1.1 seems to be the cause. With only tankwerkz and peacemod installed I get the error I have posted above.

If anyone is wondering what I want with tanks if I am using peacemod it's because I really really hate trees.
There is a config option to enable military items In the peacemod zip ( config.lua ) set removeMilitaryTech to false.
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Re: [0.12.x] Tankwerkz Unlimited v0.2.1

Post by darkdrake87 »

First, I love the look of this mod, it adds versatility to the tank that it didn't have before.

However, I'm also running into a nil value error.

__tankwerkz__/control.lua:2 attempt to index global 'game' (a nil value)

I'm running Factorio on Windows, I am using 0.2.1 of Tankwerkz, and am also running Better Vehicle Control, Force Fields, Electricity by XyLe, Orbital Ion Cannon, Red Alerts, Mudraker's Terraforming, and Warehousing. I think it might be a conflict with BVC, but if not, do you have any suggestions for making this work?

EDIT: It is NOT a conflict with Better Vehicle Control. I'm not sure at this point now what's causing this conflict. Even an internet search doesn't turn up anything.
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Re: [0.12.x] Tankwerkz Unlimited v0.2.1

Post by vlczero »

Yes the mod is broken right now. It looks like the official author still had not updated his mod :(

I will look into it for you and make another unofficial version.
darkdrake87 wrote:First, I love the look of this mod, it adds versatility to the tank that it didn't have before.

However, I'm also running into a nil value error.

__tankwerkz__/control.lua:2 attempt to index global 'game' (a nil value)

I'm running Factorio on Windows, I am using 0.2.1 of Tankwerkz, and am also running Better Vehicle Control, Force Fields, Electricity by XyLe, Orbital Ion Cannon, Red Alerts, Mudraker's Terraforming, and Warehousing. I think it might be a conflict with BVC, but if not, do you have any suggestions for making this work?

EDIT: It is NOT a conflict with Better Vehicle Control. I'm not sure at this point now what's causing this conflict. Even an internet search doesn't turn up anything.
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Re: [0.12.26] Tankwerkz Unlimited v0.3.0

Post by vlczero »

Updated the mod to work with factorio 0.12.26.

Fixed a technology check on the player force ( this makes sure that light tanks is enabled when you have tanks already researched )
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Re: [0.12.26] Tankwerkz Unlimited v0.3.0

Post by TheFoxkidd »

When I put the Tankwerks zip into the mods folder and run the game i get the error "Error while loading item prototype "hyrdra-rocket-launcher" (gun): No such node (type)

How do i go about fixing this because i need this mod
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Re: [0.12.26] Tankwerkz Unlimited v0.3.0

Post by vlczero »

TheFoxkidd wrote:When I put the Tankwerks zip into the mods folder and run the game i get the error "Error while loading item prototype "hyrdra-rocket-launcher" (gun): No such node (type)

How do i go about fixing this because i need this mod
What version of Factorio are you using and are you using other mods?
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IgorLutiy
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Re: [0.12.30] Tankwerkz Unlimited v0.3.0

Post by IgorLutiy »

Update for game version 0.13.x and added russian locale
tankwerkz_0.3.1.zip
(297.37 KiB) Downloaded 250 times
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vlczero
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Re: [0.12.30] Tankwerkz Unlimited v0.3.0

Post by vlczero »

IgorLutiy wrote:Update for game version 0.13.x and added russian locale
tankwerkz_0.3.1.zip
Thx. I was going to do the update myself but i am currently waiting for a response from the original mod author with a request to take over the mod, because of the license requirment for mods and this mod was made before that. So technically it is not legal to make unofficial updates.
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Re: [0.13] Tankwerkz Unlimited v0.3.1

Post by thegreyman »

Full approval from me for vlczero to update/change this mod! Happy tanking!
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Re: [0.13]|[0.12.30] Tankwerkz Unlimited v0.3.2

Post by Kayanor »

Moved from Unofficial Updated Mods / Unofficial Patches on OP's request.
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Re: [0.13]|[0.12.30] Tankwerkz Unlimited v0.4.0

Post by IgorLutiy »

Update russian locale for mod version 0.4.0
base.cfg
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Re: [0.13]|[0.12.30] Tankwerkz Unlimited v0.4.0

Post by vedrit »

Will you add in a research to increase tank shell damage?
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Re: [0.13]|[0.12.30] Tankwerkz Unlimited v0.4.0

Post by vlczero »

vedrit wrote:Will you add in a research to increase tank shell damage?
That could be a good addition. I will look into it tomorrow ;)
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Re: [0.13]|[0.12.30] Tankwerkz Unlimited

Post by vlczero »

Version 0.5.0
- Added Cannon shell damage research
- Added a custom sound for the heavy machine gun
- Changed turret mount on flame tank to use the builtin Factorio flamethrower turret
- Tweaked values of all tanks and added missing values
- Fixed flame tank pickup to inventory
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Re: [0.13]|[0.12.30] Tankwerkz Ltd

Post by stoa »

just a quick addition to the damage research and all the stuff^^

thing is, you added a research, however, you didnt add an ammo type to any of your weapons, so its not gonna matter, the research isnt going to do anything besides making the vanilla cannon shells stronger.

just wanted to point that out, since the mod in general is really good, but without the research its not gonna matter later in the game.

i edited in my game. hell, the flame tank is a beast this way!


*edit: i'm retarded :^)

forget about the ammo type.
however, the category was kinda... off on some weapons. the flamethrower, the hydra rockets and the heavy mg.
they all had names with no research bound to them there.
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