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0.001 2016-07-01 20:46:55; Factorio 0.13.2 (Build 22949, win64, steam)
0.001 Operating system: Windows 8.1
0.001 Program arguments: "E:\games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: E:/games/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Koen/AppData/Roaming/Factorio
0.001 Binaries path: E:/games/SteamLibrary/steamapps/common/Factorio/bin
0.022 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
0.024 Available display adapters: 2
0.024 [0]: \\.\DISPLAY1 - AMD FirePro M5950 {0x01, [-1920,255], 1920x1080, 32bit, 60Hz}
0.024 [1]: \\.\DISPLAY2 - AMD FirePro M5950 {0x8000005, [0,0], 1680x1050, 32bit, 60Hz}
0.024 Create display on adapter 1. Size 1280x720 at position [190, 147].
0.474 Initialised OpenGL:[1] AMD FirePro M5950; driver: 4.3.12458 Compatibility Profile Context FireGL 13.200.0.0
0.510 Desktop composition is active.
0.924 Loading mod core 0.0.0 (data.lua)
0.930 Loading mod base 0.13.2 (data.lua)
1.075 Checksum for core: 1399339455
1.075 Checksum for mod base: 234403436
1.894 Initial atlas bitmap size is 16384
1.899 Created atlas bitmap 16384x9336
1.899 Created atlas bitmap 4096x968
22.973 Sprites loaded
22.973 Convert atlas 4096x968 to: trilinear-filtering
23.009 Loading sounds...
28.035 Custom inputs active: 0
28.161 Factorio initialised
83.120 Info WindowsUDPSocket.cpp:59: Opening socket at port (34196)
83.121 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
83.123 Info WindowsUDPSocket.cpp:159: Socket closed
83.124 Info WindowsUDPSocket.cpp:159: Socket closed
87.997 Info WindowsUDPSocket.cpp:59: Opening socket at port (34196)
87.998 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
90.683 Info WindowsUDPSocket.cpp:159: Socket closed
90.683 Info WindowsUDPSocket.cpp:159: Socket closed
90.684 Info Router.cpp:557: Router peerID(65535) shutting down.
90.684 Info Router.cpp:588: Router state -> Disconnected
90.690 Joining game 130.89.160.96:34197
90.690 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
90.691 Info Router.cpp:588: Router state -> Connecting
90.691 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
90.716 Info Router.cpp:588: Router state -> WaitingForAccept
90.749 Info Synchronizer.cpp:56: NetworkTick(993) initialized Synchronizer local peer(1) latency(2).
90.749 Info Synchronizer.cpp:522: networkTick(993) adding peer(0) success(true).
90.749 Info Router.cpp:588: Router state -> Connected
90.749 Info Router.cpp:821: ConnectionAccepted ownPeerID(1) nextPeerID(2)
90.749 Info MultiplayerManager.cpp:996: networkTick(993) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
90.766 Info Router.cpp:879: Received onPeerConnected for already connected peer(1)
90.800 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(broodjekebab).
90.800 Info MultiplayerManager.cpp:1143: networkTick(995) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
90.800 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(koenalphen).
90.800 Info MultiplayerManager.cpp:1143: networkTick(995) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
90.800 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(koenalphen).
90.800 Info MultiplayerManager.cpp:1143: networkTick(995) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
90.800 Info MultiplayerManager.cpp:1143: networkTick(995) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
90.850 Info MultiplayerManager.cpp:996: networkTick(998) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
90.883 Info MultiplayerManager.cpp:1143: networkTick(1000) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
90.916 Info MultiplayerManager.cpp:1143: networkTick(1002) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
91.000 Info MultiplayerManager.cpp:1143: networkTick(1007) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
91.000 Info MultiplayerManager.cpp:1143: networkTick(1007) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
91.734 Info MultiplayerManager.cpp:1143: networkTick(1046) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
91.734 Downloading file C:/Users\Koen\AppData\Roaming\Factorio\temp\mp-download.zip (9388539 B, 18666 blocks)
91.736 Info MultiplayerManager.cpp:996: networkTick(1046) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
91.736 Info NetworkInputHandler.cpp:45: mapTick(648999) networkTick(1046) initialized NetworkInputHandler local peer(1).
91.736 Info NetworkInputHandler.cpp:524: expectedMapTick(648999) adding peer(0).
91.736 Info Synchronizer.cpp:428: NetworkTick(1046) mapTick(648999) applying 8 pending tickClosures
91.736 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(0)
91.736 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(1)
91.736 Info MultiplayerManager.cpp:1732: networkTick(1046) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
91.736 Info MultiplayerManager.cpp:1516: Received script checksums: level: 900459546
91.768 Info MultiplayerManager.cpp:1143: networkTick(1048) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
92.343 Finished download (0 s, 9.4 MB, 15 MB/s)
92.419 Info MultiplayerManager.cpp:1218: networkTick(1084) mapTick(-1) map download finished creating scenario
92.420 Info MultiplayerManager.cpp:996: networkTick(1084) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
92.420 Loading map C:/Users\Koen\AppData\Roaming\Factorio\temp\mp-download.zip
92.420 Info MultiplayerManager.cpp:1143: networkTick(1086) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
92.455 Info MultiplayerManager.cpp:1143: networkTick(1088) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
92.498 Info Scenario.cpp:129: Map version 0.13.2-1
93.582 Checksum for script C:/Users/Koen/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
93.608 Info MultiplayerManager.cpp:996: networkTick(1157) mapTick(648999) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
93.645 Info MultiplayerManager.cpp:1143: networkTick(1159) mapTick(648999) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
93.645 Info MultiplayerManager.cpp:1342: networkTick(1159) mapTick(648999) stopping mapAlign
93.645 Info MultiplayerManager.cpp:1884: performing map align task (SendPlayerJoinGameAlignTask)
93.645 Info MultiplayerManager.cpp:996: networkTick(1159) mapTick(648999) changing state from(InGameWaitingForOthers) to(InGame)
93.645 Info MultiplayerManager.cpp:1706: networkTick(1159) mapTick(648999) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
93.681 Info MultiplayerManager.cpp:1143: networkTick(1161) mapTick(649002) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
93.681 Info MultiplayerManager.cpp:1143: networkTick(1161) mapTick(649002) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
93.699 Info NetworkInputHandler.cpp:754: mapTick(649004) networkTick(1163) connecting to player(koenalphen).
93.699 Info NetworkInputHandler.cpp:608: assigning playerIndex(1) to peer(1)
93.699 Info GameActionHandler.cpp:2611: MapTick(649004) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
113.227 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-bq7bvw\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-bq7bvw\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-bq7bvw\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-bq7bvw\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-bq7bvw\src\util\crashhandler.cpp (186): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF61CE50A70)
00007FF61CE50A70 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA6D3F33FD)
00007FFA6D3F33FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA6D3B4847)
00007FFA6D3B4847 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA6D3F258A)
00007FFA6D3F258A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-bq7bvw\src\entity\itementity.cpp (43): ItemEntity::draw
c:\cygwin64\tmp\factorio-bq7bvw\src\graphics\entityrenderer.cpp (211): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-bq7bvw\src\graphics\entityrenderer.cpp (162): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-bq7bvw\src\graphics\entityrenderer.cpp (114): EntityRenderer::prepare
c:\cygwin64\tmp\factorio-bq7bvw\src\graphics\gamerenderer.cpp (122): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-bq7bvw\src\graphics\gamerenderer.cpp (118): GameRenderer::prepare
c:\cygwin64\tmp\factorio-bq7bvw\src\gameview.cpp (753): GameView::prepareRender
c:\cygwin64\tmp\factorio-bq7bvw\src\mainloop.cpp (258): MainLoop::prepare
c:\cygwin64\tmp\factorio-bq7bvw\src\mainloop.cpp (578): MainLoop::tickStep
c:\cygwin64\tmp\factorio-bq7bvw\src\mainloop.cpp (691): MainLoop::run
c:\cygwin64\tmp\factorio-bq7bvw\src\main.cpp (741): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA6AA513D2)
00007FFA6AA513D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA6D3754E4)
00007FFA6D3754E4 (ntdll): (filename not available): RtlUserThreadStart
114.276 Error CrashHandler.cpp:85: Map tick at moment of crash: 650129
114.276 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.