Hi guys
We are running the dedicated multiplayer Linux headless server and we noticed weird thing. When multiple users are connected to the server the map is uploaded from the user and not the server.
When no-one is connected to the server.
1 user connects to the server - downloads the map from the server ( 8MB/s )
2 user connects to the server - downloads the map from the user 1 (400kB/s ) because the user 1 has really low upload.
Why would other clients download the map from other clients? The whole game is paused, so server have free resources for handling the upload etc.
Or is it that the map is partially uploaded from each client (server + user 1)? But as per our testing it seems that server doesn't upload in the second step.
Isn't there any config to disable this feature? We tried to look for it but didn't find anything
Thanks for any help!
PS: Skvela hra, v praci jsme si ji koupili skoro vsichni!
Multiplayer headless server - map uploads from clients
Re: Multiplayer headless server - map uploads from clients
FYI seems to be fixed. Not sure if we had wrong settings - but we started new server with new settings on 0.13.x and it seems that it's no longer happening.