How do you test 0.13 mods...
How do you test 0.13 mods...
How do you test 0.13 mods, without Test Mode mod?
Re: How do you test 0.13 mods...
Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.
If you want to get ahold of me I'm almost always on Discord.
Re: How do you test 0.13 mods...
Cool,
Thanks
Thanks
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Re: How do you test 0.13 mods...
what do you mean by free crafting and how do i do itRseding91 wrote:Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.
Re: How do you test 0.13 mods...
Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.kaleb_boren wrote:what do you mean by free crafting and how do i do itRseding91 wrote:Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.
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Re: How do you test 0.13 mods...
I don't suppose there is a way to have a character I'm sandbox, is there?
Re: How do you test 0.13 mods...
start a normal game and do
and you're all set
Code: Select all
/c game.player.cheat_mode = true; game.player.force.research_all_technologies()
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Re: How do you test 0.13 mods...
i know that, but when i click the item and it doesnt craftKlonan wrote:Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.kaleb_boren wrote:what do you mean by free crafting and how do i do itRseding91 wrote:Sandbox mode and click the "yes" to all technologies and "yes" to cheat mode. Free crafting with all techs unlocked.
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Re: How do you test 0.13 mods...
There's actually a couple of command lines you can enter to do that.Choumiko wrote:start a normal game and doand you're all setCode: Select all
/c game.player.cheat_mode = true; game.player.force.research_all_technologies()
First, create a player entity, okay, I don't know the command for this one, but I'm sure there is.
With the newly created entity ID you just created, assign it as your player's character.
For the first part, I actually used a bunch of scripts in a mod I wrote but never released, that created an item that could be used to place a player entity down.
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Re: How do you test 0.13 mods...
use this command(for 0.13.1): /c game.player.character = game.player.surface.create_entity{name="player", position = {0,0}, force = game.forces.player}bobingabout wrote:There's actually a couple of command lines you can enter to do that.Choumiko wrote:start a normal game and doand you're all setCode: Select all
/c game.player.cheat_mode = true; game.player.force.research_all_technologies()
First, create a player entity, okay, I don't know the command for this one, but I'm sure there is.
With the newly created entity ID you just created, assign it as your player's character.
For the first part, I actually used a bunch of scripts in a mod I wrote but never released, that created an item that could be used to place a player entity down.
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Re: How do you test 0.13 mods...
just downloads Test mode, it's already been non officially converted to work with 0.13.
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Re: How do you test 0.13 mods...
test mode wont (that i know of ) spawn a character when in god/ghost modedevilwarriors wrote:just downloads Test mode, it's already been non officially converted to work with 0.13.