Climb / jump over pipes

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Rens2Sea
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Climb / jump over pipes

Post by Rens2Sea »

With all the pipes now it's really hard to navigate my base and i don't want to use tons of "pipe-to-ground"s so why not add the ability to climb over the pipes? Just walk towards one and the player will start a climbing animation to get over it.
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Re: Climb / jump over pipes

Post by Wredi »

Hi,

what about a kind of ladder, with you can build over the pipe, for a way to cross them. in myopinion, climbing doesnt fit in that situation.

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ssilk
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Re: Climb / jump over pipes

Post by ssilk »

Like that: a special pipe, with a ladder.

I see the same for walls: biters cannot climb.
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Re: Climb / jump over pipes

Post by logarithm »

If i could walk throught belt why i couldn't throught pipe?
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Re: Climb / jump over pipes

Post by Wredi »

logarithm wrote:If i could walk throught belt why i couldn't throught pipe?
well, a belt is flat, a pipe isnt.

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Re: Climb / jump over pipes

Post by Rens2Sea »

Hmm yeah, a ladder would be perfect.
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Re: Climb / jump over pipes

Post by MF- »

There is one more thing to consider while climbing over pipes.

Don't some of them they carry boiling water / steam?
I doubt those would be cold enough to allow you to even stand nearby
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Re: Climb / jump over pipes

Post by logarithm »

Wredi wrote:well, a belt is flat, a pipe isnt.
Do you ever saw industrial belt (i.e. for coal)?
coal-conveyor-belt.jpg
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Re: Climb / jump over pipes

Post by ssilk »

factorio belts is very low. really! :)
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Re: Climb / jump over pipes

Post by logarithm »

ssilk wrote:factorio belts is very low. really! :)
I know. It's also magic:
- one side is stuck while second side moves forward,
- at easy can do 90 degrees,
- work without energy,
- you can walk and drive over it...

So pipes could be "a bit" magical also :)
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Re: Climb / jump over pipes

Post by TGS »

Interesting idea. Though I think it would have to be a 'slow' climb. IE take a few seconds and have one on each side if you want to be able to climb over from both sides. That way it doesn't completely negate the use of underground pipes. I use them more for giving me a path between piped areas than piping under/around things.
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Re: Climb / jump over pipes

Post by dusho »

or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
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Re: Climb / jump over pipes

Post by BurnHard »

dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
! :)
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Re: Climb / jump over pipes

Post by FrozenOne »

dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
Or if there just was a possibility to put pipes wholly underground so they are walkable through...oh wait a minute...
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Re: Climb / jump over pipes

Post by ssilk »

It would make really sense, if such a "bridge" can be used to prevent the neighbor pipes from connecting...
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Re: Climb / jump over pipes

Post by Calico »

Climbing or jumping sounds fine, even if it slows you down a bit. Parts of my Factory are almost inaccessible thx to what feels like a million pipes everywhere... using loads of underground pipes works fine if you have some room to work with, but isn't really helping when you don't have a lot of free space.
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Re: Climb / jump over pipes

Post by Sedado77 »

1 word only:
CATWALKS!!!!!!!!!!!
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Re: Climb / jump over pipes

Post by bird2750 »

Bridges over pipes would work well too.
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Re: Climb / jump over pipes

Post by sparr »

dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
If 0.9.2 fixes a bug that I reported then I will be releasing a mod tonight that has 2/3-underground and entirely-underground pipes.
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