Works!Arch666Angel wrote:Don't know why it isn't working for you.
Try this, its the table insert without any checks.
I admit to having no bloody idea how or why that works, but it did. Thanks heaps
Moderator: Arch666Angel
Works!Arch666Angel wrote:Don't know why it isn't working for you.
Try this, its the table insert without any checks.
Mac/Apple user?spitfire_23 wrote:Hey, I'm having some missing icon troubles with angelsprocessing_0.1.6. I've got several other mods installed mostly from the Farlands modpack (Bob's Mods, Science Cost Tweaker). The images for the "ore processing" techs have gone missing, as well as the alien artifact images. Anything obvious I could have done wrong to cause this?
Here's my full modlist:
list
Max OS seems to have a problem with 64bit depth icons, I scaled them down but seems that this is not fixing the problem, I put re-rendering the icons on my list (they will change anyways).anima wrote:Hello,
I have same problem on Mac OS X.
BTW: Just trying your mod and so far it looks perfect. So I would like to thank you for that.
There is a quick fix on the page before. I don't know why it doesn't work anymore, I guess bob changed something when he updated his mods. Will have to look into it, but I will change some of the process of getting gems anyway.Dawnchaser wrote:I have Bob's Mods with your Infinite Ores, Processing, and Refining mods and I cannot find Gemstones anywhere in the map, nor did they appear in the generation screen or listed as something I could obtain from one of the main ores.
Already found it, was my own mistake, removed one dependency too much when cleaning up.Dawnchaser wrote:Thank you! I see how to get gemstones now, hope you find the problem soon
It is a problem with bobmods, he added water resources to one of his mods, but didnt provide orzelek of RSO mod with a config for them yet, just be patient and wait a few day for the dust of the 0.13 release to settle. The thing I'm considering is to deactivate them when my mods are present, because I already have the thermal water resource to spawn, which provides water in all variations.McRib wrote:Thx for the fast updates for version 0.13 now we can play again. You are great.
Found a bug: Ground water is not in the rso mod that you need to run Angel ore mod (that should work with bob mods): viewforum.php?f=51
When you start the game you get a error message that the ground water doesnt spawn
Maybe a problem with bob mods i will also past that over to him in this board.
Mods in use:
Landfill
Bob mods (most of them)
Angel
rso
marathon
Arch666Angel wrote:It is a problem with bobmods, he added water resources to one of his mods, but didnt provide orzelek of RSO mod with a config for them yet, just be patient and wait a few day for the dust of the 0.13 release to settle. The thing I'm considering is to deactivate them when my mods are present, because I already have the thermal water resource to spawn, which provides water in all variations.McRib wrote:Thx for the fast updates for version 0.13 now we can play again. You are great.
Found a bug: Ground water is not in the rso mod that you need to run Angel ore mod (that should work with bob mods): viewforum.php?f=51
When you start the game you get a error message that the ground water doesnt spawn
Maybe a problem with bob mods i will also past that over to him in this board.
Mods in use:
Landfill
Bob mods (most of them)
Angel
rso
marathon
Nope you will still get the error from bobmods, I could do a crude implementation later today if that helps, but perhaps bob has come up with a RSO config in the meantime.VyMajoris wrote:Arch666Angel wrote:It is a problem with bobmods, he added water resources to one of his mods, but didnt provide orzelek of RSO mod with a config for them yet, just be patient and wait a few day for the dust of the 0.13 release to settle. The thing I'm considering is to deactivate them when my mods are present, because I already have the thermal water resource to spawn, which provides water in all variations.McRib wrote:Thx for the fast updates for version 0.13 now we can play again. You are great.
Found a bug: Ground water is not in the rso mod that you need to run Angel ore mod (that should work with bob mods): viewforum.php?f=51
When you start the game you get a error message that the ground water doesnt spawn
Maybe a problem with bob mods i will also past that over to him in this board.
Mods in use:
Landfill
Bob mods (most of them)
Angel
rso
marathon
So, if I am using your mod it is safe to play even with this bug? I mean right now.
My plan was to release the successors to processing in a couple of days, but I doubt that I can manage that. So yeah I will prolly do a quick fix for it to work with 0.13, but no new features.Cyres wrote:Hey, does it worth waiting for angels processing before starting a new game or will you release it soon for 0.13.x?
Edit: Sry, wrong topic. Should have been in the Dev-Topic...
Nice, this would totally be enough for now Thanks!Arch666Angel wrote:So yeah I will prolly do a quick fix for it to work with 0.13, but no new features.
Just leave the bio processing enabled, it will add the artefacts back in but wont add them to the biter loottables. The artifacts will be like any other item that can be produced.TheSAguy wrote:Hey Angel,
I'm going to give your mods a try with 0.13.
Have not started a game yet. Waiting on a few mods to update. Swarm and Extra Chests in particular.
I'm playing with Bob's. I have Bob's New Alien Artifacts turned off. So there should only be small and regular pink artifacts, not the multicolored ones.
I installed your mods and saw that "processing" added colored artifact processing in. So not sure what would happen if I leave it as ism since I disabled them in Bobs.
I though by changing the Bio Processing to false it would get rid of them, but I then got this error:
I then figured out that it's the catalysts section, so I turned that to false and then got the below error:
So I think you need to add a check to make sure Bob's colors stuff is added.