tl;dr: implementation of random wind, which streches the polution into the direction of the wind, randomising the biter spawns that are in the polution zone.
To be honest, I have nothing more to add than the tl;dr. What I would like to add is that wind turbines could be added as electricity source as well, depending on the wind speeds.
Implementation of wind and the effects on polution.
Moderator: ickputzdirwech
Re: Implementation of wind and the effects on polution.
I added this to posting.php?mode=edit&f=80&p=133677 Events (Environmental Disasters and Weather)
Ah. Well, wind is already implemented with exactly this effect, but - and that is my issue here - it is "not right" yet.
Recommended changes:
- The wind should change not so much. Currently it changes so much, that the wind has only an effect on very small pollution for very short time. Should: The wind changes only within minutes/days and has a very visible effect then.
- Same with the wind speed: The wind speed changes so often, that the average between 0 and MAX can be taken as guaranteed input over a day. Should: It changes within days. There could be a number of days without wind. This should have a high effect on the energy production.
- Preferred wind-directions: There is some kind of "profile", that is used to calculate the amount wind from that direction. The effect is then, that we can create a map, where the wind comes most times from north-west or south-east. The effect is, that the pollution is dragged into a special direction. This can also influcene fire and other effects.
Ah. Well, wind is already implemented with exactly this effect, but - and that is my issue here - it is "not right" yet.
Recommended changes:
- The wind should change not so much. Currently it changes so much, that the wind has only an effect on very small pollution for very short time. Should: The wind changes only within minutes/days and has a very visible effect then.
- Same with the wind speed: The wind speed changes so often, that the average between 0 and MAX can be taken as guaranteed input over a day. Should: It changes within days. There could be a number of days without wind. This should have a high effect on the energy production.
- Preferred wind-directions: There is some kind of "profile", that is used to calculate the amount wind from that direction. The effect is then, that we can create a map, where the wind comes most times from north-west or south-east. The effect is, that the pollution is dragged into a special direction. This can also influcene fire and other effects.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Implementation of wind and the effects on polution.
I didn’t see any mention of wind in the wiki for pollution. It’s very visible in the game tho when looking at furnaces/burners as the smoke changes flow directions.
Is wind a factor at all on pollution spread?
Is wind a factor at all on pollution spread?
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Re: Implementation of wind and the effects on polution.
It's purely cosmetic. Same for the smoke getting out of the furnaces, it's just cosmetic. The real pollution is invisible.
Koub - Please consider English is not my native language.
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Re: Implementation of wind and the effects on polution.
Would be nice.
But the question is, would it be worth the performance impact?
I would say, no
But the question is, would it be worth the performance impact?
I would say, no