[MOD 0.12.x] AdvancedEquipment_0.5.7
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- Filter Inserter
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Re: [MOD 0.11.x] AdvancedEquipment v0.3.9
Thanks for updating!
Re: [MOD 0.11.x] AdvancedEquipment v0.3.9
Latest is 0.4.2Sander_Bouwhuis wrote:Thanks for updating!
viewtopic.php?f=120&t=13813&p=141386#p141386
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
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- Manual Inserter
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Re: [MOD 0.11.x] AdvancedEquipment v0.3.9
Any solution to this error when loading your mod?
Re: [MOD 0.11.x] AdvancedEquipment v0.3.9
This is not my mod, but sounds to me like you are running an old version. I'm using my own modified version in the link and it works fine.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: [MOD 0.11.x] AdvancedEquipment v0.3.9
I don't think the numbers are right. the mk7 reactor produces just 3.5 kW, while the one from the game produces 75 kW
Re: [MOD 0.11.x] AdvancedEquipment v0.3.9
Update the mod.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
Hello after a long break.
Next update is out there in 1st post.
See change log in 1st post.
Moderator, please move this thread to appropriate place.
Next update is out there in 1st post.
See change log in 1st post.
Moderator, please move this thread to appropriate place.
Lenovo Y580 8GB Ram GF660m 128GB SSD W7
Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
Moved to New Items, Entities, Extensions.darius456 wrote:Moderator, please move this thread to appropriate place.
- UntouchedWagons
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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
Excellent. I was looking for a mod that adds higher tiers of armor and combat stuff without changing the vanilla stuff.
Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
I made the healing effect worked and adjusted the code to be more efficient. Your old code was a mess to say the least.darius456 wrote:Hello after a long break.
Next update is out there in 1st post.
See change log in 1st post.
Moderator, please move this thread to appropriate place.
viewtopic.php?f=120&t=13813&p=151019#p151019
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
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- Burner Inserter
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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
i really like this idea but i have noticed that in order to research, produce and upgrade as you go either requires zero alien artifacts, too many alien artifacts or simply does not require the expected prerequisite whatsoever. for example the laser mini gun does not require the mini gun mk 2, the personal laser defense 6 and 7 do not require alien artifacts but the mk5 does? that dose not make sense. also the mk3 personal laser defense does not have the mk2 as the prerequisite it has the mk1 instead. the personal fusion reactor mk5 also requires alien but the ones after do not, same with shields. and the research requirements do not go up as you continue to research.
i really like the idea of the mod but it needs some tuning.
i really like the idea of the mod but it needs some tuning.
- UntouchedWagons
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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
Why do I need to research the ability to turn a battery sideways?
Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
Because it's not currently possible to change the orientation of equipment runtime.UntouchedWagons wrote:Why do I need to research the ability to turn a battery sideways?
If you want to get ahold of me I'm almost always on Discord.
Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
I think he was asking why it requires research, not why it requires a second item. They could just both be unlocked at the same time.
- UntouchedWagons
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Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
Precisely.sparr wrote:I think he was asking why it requires research, not why it requires a second item. They could just both be unlocked at the same time.
Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
love the mob small mistake the mk 2 personal laser deffense fires faster and has more damage than mk7
Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
0.13 is now out on experimental. Darius, if you are using my codes, you must remove the line "require defines"
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
new version avialable??Fatmice wrote:0.13 is now out on experimental. Darius, if you are using my codes, you must remove the line "require defines"
Re: [MOD 0.12.x] AdvancedEquipment_0.5.7
Nothing official from Darius yet. I'm simply giving him a heads up about porting my code. Since he showed up, there is no reason for me to do an unofficial update of the mod.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x