[0.13.1 & 0.13.0] Crash during save load

Things that has been reported already before.
tadeusz
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[0.13.1 & 0.13.0] Crash during save load

Post by tadeusz »

Hi!

Yesterday I upgraded Factorio to 0.13.0 and worked well (so well! ;) )
Today i switched it off and upgraded to 0.13.1 - game crashed while loading saved game. After downgrade to 0.13.0 still crashes.

Save file: https://www.dropbox.com/sh/taanqbr8et4b ... o-8za?dl=0

Log file:

Code: Select all

   0.000 2016-06-29 22:06:23; Factorio 0.13.1 (Build 22864, mac, steam)
   0.000 Operating system: Mac OS X 10.11.4
   0.000 Program arguments: "/Users/tadeusz/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/tadeusz/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/tadeusz/Library/Application Support/factorio
   0.000 Binaries path: /Users/tadeusz/Library/Application Support/Steam/steamapps/common
   0.022 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 40%] [Screen: 255] [DXT: false]
   0.037 Available display adapters: 1
   0.038  [0]: resolution 1440x900px at [0,0]
   0.038 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.420 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.14.58
   0.578 Loading mod core 0.0.0 (data.lua)
   0.584 Loading mod base 0.13.1 (data.lua)
   0.716 Checksum for core: 1399339455
   0.716 Checksum for mod base: 2679425721
   1.128 Initial atlas bitmap size is 16384
   1.130 Created atlas bitmap 16384x6371
   1.130 Created atlas bitmap 4096x968
  14.974 Sprites loaded
  14.974 Convert atlas 4096x968 to: trilinear-filtering 
  15.032 Loading sounds...
  16.951 Custom inputs active: 0
  17.009 Factorio initialised
  37.997 Loading map /Users/tadeusz/Library/Application Support/factorio/saves/_awareness.zip
  38.022 Info Scenario.cpp:129: Map version 0.13.0-93
  38.774 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x10059e172 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1  0x1005970f9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2  0x10059708e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3  0x7fff9348152a in 0x7fff9348152a
#4  0x7fff933ab262 in 0x7fff933ab262
#5  0x1004d85e7 in Train::destroy() (in factorio) (Train.cpp:355)
#6  0x1004d7dd0 in Train::~Train() (in factorio) (Train.cpp:342)
#7  0x1004d870e in Train::~Train() (in factorio) (Train.cpp:340)
#8  0x1004dfcde in TrainManager::~TrainManager() (in factorio) (TrainManager.cpp:218)
#9  0x10043c42f in Map::~Map() (in factorio) (Map.cpp:901)
#10 0x1004f1082 in Scenario::~Scenario() (in factorio) (Scenario.cpp:701)
#11 0x10004114b in Scenario::loadFactory(boost::filesystem::path const*, boost::filesystem::path const&, MapDeserialiser*, InputType, InputHandler*, MultiplayerManager*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, bool, ProgressObserver*, bool, InputListener*) (in factorio) (Scenario.cpp:253)
#12 0x1004ec983 in ParallelScenarioLoader::doLoad(ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManager*, bool) (in factorio) (ParallelScenarioLoader.cpp:58)
#13 0x100b22946 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#14 0x7fff95c5599d in 0x7fff95c5599d
#15 0x7fff95c5591a in 0x7fff95c5591a
#16 0x7fff95c53351 in 0x7fff95c53351
  41.455 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
  75.195 Received SIGTERM, shutting down
Cheers!
Loewchen
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Re: [0.13.1 & 0.13.0] Crash during save load

Post by Loewchen »

Your save is most likely corrupted, if you still have the .12 save you can load that with 13.1 and it should not corrupt any more. But don't overwrite the .12, just in case...
tadeusz
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Re: [0.13.1 & 0.13.0] Crash during save load

Post by tadeusz »

Umm.. err... (dang!) I do not have .12 savegame. Well - I'd be happy to start new map in .13 :D
jpetazzo
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Re: [0.13.1 & 0.13.0] Crash during save load

Post by jpetazzo »

I got the exact same issue (same traceback mentioning the Train class destructor), here is the factorio-current.log:

Code: Select all

   
   0.007 2016-07-01 07:26:51; Factorio 0.13.2 (Build 22949, mac, steam)
   0.007 Operating system: Mac OS X 10.11.5
   0.007 Program arguments: "/Users/jp/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.007 Read data path: /Users/jp/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.007 Write data path: /Users/jp/Library/Application Support/factorio
   0.007 Binaries path: /Users/jp/Library/Application Support/Steam/steamapps/common
   0.057 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.057 Available display adapters: 1
   0.057  [0]: resolution 1440x900px at [0,0]
   0.057 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.188 Initialised OpenGL:[0] Intel(R) HD Graphics 6000; driver: 2.1 INTEL-10.14.66
   0.723 Loading mod core 0.0.0 (data.lua)
   0.735 Loading mod base 0.13.2 (data.lua)
   0.977 Checksum for core: 1399339455
   0.977 Checksum for mod base: 234403436
  20.119 Initial atlas bitmap size is 16384
  20.122 Created atlas bitmap 16384x6365
  20.122 Created atlas bitmap 4096x968
  39.807 Sprites loaded
  39.809 Convert atlas 4096x968 to: trilinear-filtering 
  39.897 Loading sounds...
  42.431 Custom inputs active: 0
  42.523 Factorio initialised
  56.801 Loading map /Users/jp/Library/Application Support/factorio/saves/supply-13-0.zip
  56.853 Info Scenario.cpp:129: Map version 0.13.0-93
  57.030 Applying migration: Base Mod: 2016-06-28_Factorio_0.13.0.lua
  57.062 Checksum for script /Users/jp/Library/Application Support/factorio/temp/currently-playing/control.lua: 2919052639
 954.812 Loading map /Users/jp/Library/Application Support/factorio/saves/newgame2.zip
 954.866 Info Scenario.cpp:129: Map version 0.13.0-93
 955.898 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x1005a2412 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1  0x10059b289 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2  0x10059b21e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3  0x7fff8928852a in 0x7fff8928852a
#4  0x0 in 0x0
#5  0x1004db227 in Train::destroy() (in factorio) (Train.cpp:355)
#6  0x1004daa10 in Train::~Train() (in factorio) (Train.cpp:342)
#7  0x1004db34e in Train::~Train() (in factorio) (Train.cpp:340)
#8  0x1004e299e in TrainManager::~TrainManager() (in factorio) (TrainManager.cpp:224)
#9  0x10043e75f in Map::~Map() (in factorio) (Map.cpp:924)
#10 0x1004f3dd8 in Scenario::~Scenario() (in factorio) (Scenario.cpp:701)
#11 0x10004151b in Scenario::loadFactory(boost::filesystem::path const*, boost::filesystem::path const&, MapDeserialiser*, InputType, InputHandler*, MultiplayerManager*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, bool, ProgressObserver*, bool, InputListener*) (in factorio) (Scenario.cpp:253)
#12 0x1004ef6e3 in ParallelScenarioLoader::doLoad(ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManager*, bool) (in factorio) (ParallelScenarioLoader.cpp:58)
#13 0x100b25586 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#14 0x7fff99e5599d in 0x7fff99e5599d
#15 0x7fff99e5591a in 0x7fff99e5591a
#16 0x7fff99e53351 in 0x7fff99e53351
 959.591 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Let me know if you need the save file or if I just write it off and restart on 0.13 :')
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