Crash on removing train, changing signal connected to switch

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19wolf
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Crash on removing train, changing signal connected to switch

Post by 19wolf »

Code: Select all

0.000 2016-06-28 18:15:50; Factorio 0.13.0 (Build 22782, mac, steam)
   0.000 Operating system: Mac OS X 10.11.6
   0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/ericwolf/Library/Application Support/factorio
   0.000 Binaries path: /Users/ericwolf/Library/Application Support/Steam/steamapps/common
   0.015 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.015 Available display adapters: 1
   0.015  [0]: resolution 1680x1050px at [0,0]
   0.015 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.069 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.14.71
   0.226 Loading mod core 0.0.0 (data.lua)
   0.234 Loading mod base 0.13.0 (data.lua)
   0.347 Checksum for core: 1399339455
   0.347 Checksum for mod base: 2039900801
   0.773 Initial atlas bitmap size is 16384
   0.776 Created atlas bitmap 16384x9314
   0.776 Created atlas bitmap 4096x1104
  11.035 Sprites loaded
  11.035 Convert atlas 4096x1104 to: trilinear-filtering 
  11.101 Loading sounds...
  13.069 Custom inputs active: 0
  13.125 Factorio initialised
  18.987 Loading map /Users/ericwolf/Library/Application Support/factorio/saves/Cheat Mode.zip
  19.015 Info Scenario.cpp:129: Map version 0.13.0-93
  19.838 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
 641.907 Info Scenario.cpp:129: Map version 0.13.0-93
 641.991 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
 657.211 Info Scenario.cpp:129: Map version 0.13.0-93
 657.259 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
2372.436 Info Scenario.cpp:129: Map version 0.13.0-93
2372.486 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
2387.409 Info Scenario.cpp:129: Map version 0.13.0-93
2387.459 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
2405.215 Info Scenario.cpp:129: Map version 0.13.0-93
2405.266 Checksum for script /Users/ericwolf/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
7557.991 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x10059d0f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1  0x100596079 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2  0x10059600e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3  0x7fff98e2c52a in 0x7fff98e2c52a
#4  0x1000a8bae in ItemStack::getItemCount(ID<ItemPrototype, unsigned short>) const (in factorio) (ItemStack.cpp:221)
#5  0x1000db118 in ElectricSubNetwork::markAllTo(bool) (in factorio) (ElectricSubNetwork.cpp:905)
#6  0x1000db047 in ElectricSubNetwork::removeConnection(ElectricSubNetwork*) (in factorio) (ElectricSubNetwork.cpp:888)
#7  0x1001baa8f in PowerSwitch::update() (in factorio) (PowerSwitch.cpp:136)
#8  0x100570f23 in Chunk::update(unsigned int, Surface&) (in factorio) (list_node.hpp:62)
#9  0x10043ca30 in Surface::update() (in factorio) (Surface.cpp:913)
#10 0x10024668d in Map::update() (in factorio) (Map.cpp:1067)
#11 0x100246141 in Game::update() (in factorio) (Game.cpp:141)
#12 0x10041d6fc in Scenario::update() (in factorio) (lock_types.hpp:331)
#13 0x1004207aa in MainLoop::gameUpdateStep(MultiplayerManager*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:337)
#14 0x100421963 in MainLoop::updateLoop(ThreadBarrier*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, bool*, bool, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:472)
#15 0x1005a48da in Thread::loop() (in factorio) (Thread.cpp:34)
#16 0x100b21b26 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#17 0x7fff8fd1c99d in 0x7fff8fd1c99d
#18 0x7fff8fd1c91a in 0x7fff8fd1c91a
#19 0x7fff8fd1a351 in 0x7fff8fd1a351
7560.715 Error CrashHandler.cpp:85: Map tick at moment of crash: 308762
7560.715 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
7576.623 Received SIGTERM, shutting down
It crashed right when I removed a train car from tracks changing a signal that was connected to a power switch
19wolf
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Re: Crash on removing train, changing signal connected to switch

Post by 19wolf »

Could not reproduce
daniel34
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Re: Crash on removing train, changing signal connected to switch

Post by daniel34 »

Code: Select all

Jun 29 02:35:58 <Wolf>	daniel34: It seems something got corrupted when I crashed; the loading screen gets to 99% and then the game crashes with this error
Jun 29 02:37:14 <Wolf>	"boost::filesystem::directory_iterator::construct: Permission denied: "/Users/Wolf/Library/Application Support/factorio/temp
Jun 29 02:38:20 <daniel34>	Wolf: is that a 0.13 savegame or migrated from 0.12.35?
Jun 29 02:38:45 <Wolf>	daniel34: .13 savegame with cheat mode enabled
Jun 29 02:40:18 <Wolf>	daniel34: have not reproduced crash
Jun 29 02:41:18 <Wolf>	daniel34: I'm going to try again while my accumulators are charging
Jun 29 02:41:49 <Wolf>	daniel34: no joy on reproducing the crash
Jun 29 02:57:25 <daniel34>	Wolf: have you been using the new power switches when you experienced that crash?
Jun 29 02:58:02 <Wolf>	daniel:34 yes, just the one. I was making an unloader that only has power if there's a train at it
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kovarex
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Re: Crash on removing train, changing signal connected to switch

Post by kovarex »

Probably fixed for 0.13.3
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