seeing "locale::facet::_S_create_c_locale name not valid" in both instances.. No idea where that is coming from, I tried deleting the /temp folder but that has no effect.
start-server log file
Code: Select all
factorio@KDVG001:~/factorio_0.13.0$ bin/x64/factorio --start-server saves/testmap.zip
0.000 2016-06-28 09:21:34; Factorio 0.13.0 (Build 22782, linux64, headless)
0.125 Operating system: Linux (Ubuntu 14.04)
0.125 Program arguments: "bin/x64/factorio" "--start-server" "saves/testmap.zip"
0.125 Read data path: /home/factorio/factorio_0.13.0/data
0.125 Write data path: /home/factorio/factorio_0.13.0
0.125 Binaries path: /home/factorio/factorio_0.13.0/bin
0.136 Running in headless mode
0.139 Loading mod core 0.0.0 (data.lua)
0.143 Loading mod base 0.13.0 (data.lua)
0.250 Checksum for core: 1399339455
0.250 Checksum for mod base: 2039900801
0.665 Custom inputs active: 0
0.666 Factorio initialised
0.667 Info Router.cpp:563: Router peerID(65535) shutting down.
0.667 Info Router.cpp:594: Router state -> Disconnected
0.671 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.671 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.672 Loading map saves/testmap.zip
0.699 Info Scenario.cpp:129: Map version 0.13.0-93
0.768 Checksum for script /home/factorio/factorio_0.13.0/temp/currently-playing/control.lua: 900459546
0.772 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
0.772 Info Router.cpp:594: Router state -> Connected
0.773 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
0.773 Hosting game at port 34197, peerID 0, session magic 3398
0.773 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(24) changing state from(CreatingGame) to(InGame)
0.773 Info NetworkInputHandler.cpp:45: mapTick(24) networkTick(0) initialized NetworkInputHandler local peer(0).
0.890 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(<server>).
0.890 Info MultiplayerManager.cpp:1146: networkTick(6) mapTick(24) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
0.890 Info MultiplayerManager.cpp:1146: networkTick(6) mapTick(24) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
28.156 Connection request(type(ConnectionRequest) applicationVersion(0.13.0 (Build 22782, linux64, headless)) activeMods((base 0.13.0) ) hasPassword(no) connectionRequestID(22913)) from(37.153.210.161:44630)
28.156 Info Router.cpp:676: NetworkTick(1642) replying to connectionRequest for address(37.153.210.161:44630).
28.256 Info Router.cpp:898: networkTick(1648) adding peer(1) address(37.153.210.161:44630) sending connectionAccept(true)
28.256 Info Router.cpp:710: networkTick(1648) sending connectionAccept to address(37.153.210.161:44630) connectionRequestID(22913) newPeerID(1)
28.256 Info Synchronizer.cpp:522: networkTick(1648) adding peer(1) success(true).
28.389 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(<server>).
28.389 Info MultiplayerManager.cpp:1146: networkTick(1654) mapTick(32) received stateChanged peerID(0) oldState(InGame) newState(InGame)
28.389 Info MultiplayerManager.cpp:1530: Received peer info for peer(1) username(barrykun).
28.389 Info MultiplayerManager.cpp:1146: networkTick(1654) mapTick(32) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
28.390 Info NetworkInputHandler.cpp:524: expectedMapTick(32) adding peer(1).
28.390 Info MultiplayerManager.cpp:1530: Received peer info for peer(1) username(barrykun).
28.390 Info MultiplayerManager.cpp:1146: networkTick(1654) mapTick(32) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
28.390 Info MultiplayerManager.cpp:1146: networkTick(1654) mapTick(32) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
28.606 Info MultiplayerManager.cpp:1146: networkTick(1667) mapTick(33) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
28.606 Info MultiplayerManager.cpp:999: networkTick(1667) mapTick(33) changing state from(InGame) to(InGameAligning)
28.606 Info MultiplayerManager.cpp:1821: networkTick(1667) mapTick(33) starting mapAlign
28.706 Info MultiplayerManager.cpp:1146: networkTick(1673) mapTick(33) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
28.706 Info MultiplayerManager.cpp:1755: networkTick(1673) mapTick(33) sending mapAlignAction
28.806 Info MultiplayerManager.cpp:1393: networkTick(1679) mapTick(33) received MapAlignAction from peer(0), mapAlignTick(34) appliedTickClosuresCount(0)
28.806 Info MultiplayerManager.cpp:1837: networkTick(1680) mapTick(33) mapAlign finished targetTick(34) updating map and running the tasks ...
28.806 Info MultiplayerManager.cpp:1709: networkTick(1680) mapTick(33) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(34))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
28.807 Info MultiplayerManager.cpp:1856: maptick(34) crc before applying all ticks: -1746151974
28.807 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(34) lastTickApplied(25) referenceMapTick(34) networkTick(1680)
28.807 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(26) inputActions((CheckCRCHeuristic) ) ) for peer(0)
28.807 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(27) inputActions((CheckCRCHeuristic) ) ) for peer(0)
28.807 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(28) inputActions((CheckCRCHeuristic) ) ) for peer(0)
28.807 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(29) inputActions((CheckCRCHeuristic) ) ) for peer(0)
28.807 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(30) inputActions((CheckCRCHeuristic) ) ) for peer(0)
28.807 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(31) inputActions((CheckCRCHeuristic) ) ) for peer(0)
28.807 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(32) inputActions((CheckCRCHeuristic) ) ) for peer(0)
28.807 Info MultiplayerManager.cpp:1864: maptick(34) crc after applying all ticks: -1746151974
28.807 Info MultiplayerManager.cpp:999: networkTick(1680) mapTick(34) changing state from(InGameAligning) to(InGameAligned)
28.808 Info MultiplayerManager.cpp:999: networkTick(1680) mapTick(34) changing state from(InGameAligned) to(InGameSavingMap)
28.822 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.cannot-save-map("locale::facet::_S_create_c_locale name not valid")
28.823 Info MultiplayerManager.cpp:999: networkTick(1681) mapTick(34) changing state from(InGameSavingMap) to(Failed)
create log file
Code: Select all
factorio@KDVG001:~/factorio_0.13.0$ bin/x64/factorio --create ./saves/test.zip
0.000 2016-06-28 09:23:23; Factorio 0.13.0 (Build 22782, linux64, headless)
0.150 Operating system: Linux (Ubuntu 14.04)
0.150 Program arguments: "bin/x64/factorio" "--create" "./saves/test.zip"
0.150 Read data path: /home/factorio/factorio_0.13.0/data
0.150 Write data path: /home/factorio/factorio_0.13.0
0.150 Binaries path: /home/factorio/factorio_0.13.0/bin
0.162 Running in headless mode
0.165 Loading mod core 0.0.0 (data.lua)
0.170 Loading mod base 0.13.0 (data.lua)
0.291 Checksum for core: 1399339455
0.291 Checksum for mod base: 2039900801
0.712 Custom inputs active: 0
0.714 Factorio initialised
0.714 Info Main.cpp:557: Creating new map ./saves/test.zip
8.038 Info Scenario.cpp:129: Map version 0.13.0-93
8.209 Checksum for script /home/factorio/factorio_0.13.0/temp/currently-playing/control.lua: 900459546
8.212 Error Util.cpp:57: locale::facet::_S_create_c_locale name not valid