im starting a new game from start no mods and when i click to generate i get a notice
__Peace_And_Prosperity__/control.lua:2: __Peace_And_Prosperity__/utils_peaceprosperity.lua:1: module defines not found; no such file __Peace_And_Prosperity__/defines.lua no such file __Peace_And_Prosperity__/defines.lua no such file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/defines.lua even reinstalled the game from scratch i can still play in 0.12.35 just fine
fail to start a new game in 0.13.0
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Re: fail to start a new game in 0.13.0
You have a mod thats not comaptible with 0.13. Delete it/move to different directory and game should start.
(By default 0.13 will look in same place as 0.12.x for mods)
(By default 0.13 will look in same place as 0.12.x for mods)
Re: fail to start a new game in 0.13.0
you can also disable/update mods from the mods menu
no yes yes no yes no yes yes
Re: fail to start a new game in 0.13.0
Just so you're aware, the map itself can be incompatible with a newer version.orzelek wrote:...not comaptible with 0.13...
If you're getting errors like:
Code: Select all
...factorio/temp/currently-playing/control.lua: module defines not found;

UPDATE:
Turns out that converting it to a scenario wasn't sufficient to fix my world.
Here's what I finally did that fixed the corruption:
* Convert map to scenario
* Remove the line require "defines" from factorio/scenarios/<mapname>/control.lua
* Remove factorio-current.log (for some reason Factorio wasn't writing to the log file before crashing)
* Attempt to load custom scenario (to figure out what mod is causing the loading problem)
* Load world in Factorio v0.12.35 without the problematic mod
* Save world
* Load world in Factorio v0.13.1
Pyromaniac technomancer blacksmith with Steampunk tendencies.