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Entities is everything else. In case you only want to set the floor tiles.Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
It has separate controls for modules and entities.AngryGiant wrote:Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
That may be modules
What everything else? Whether it is grass or sand background?saturn7 wrote:Entities is everything else. In case you only want to set the floor tiles.Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
Buidlings.Mr. Tact wrote:What everything else? Whether it is grass or sand background?saturn7 wrote:Entities is everything else. In case you only want to set the floor tiles.Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
Ahh, I see what you are saying... so if there was something else present you wanted to blueprint, but you didn't want the buildings, inserters, and belts. Okay, weird, but okay.saturn7 wrote:Buidlings.Mr. Tact wrote:What everything else? Whether it is grass or sand background?saturn7 wrote:Entities is everything else. In case you only want to set the floor tiles.Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."
Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
If you uncheck entities, the buildings won't be saved in the blueprint.
Yes, the only problem I've seen so far is that all train stations need to be adjusted.spinba11 wrote:I'm not able to play until Friday, do 0.12 saves work with 0.13?
SOLVED: I managed by deleting all mods in the factorio folder and then downloading the whole game anew from the developer website.brunzenstein wrote:update for the mac fails as shown - any hint?
Better deinstall the old version?
My calculator doesn't use remainders so I will have to use a notebook to calculate it correctly.Mangledpork wrote:Time for a video!
Gentlemen, time me!
I'll leave this here for people with similar issues: I managed to fix my problem. Moved all the old game files to a backup folder, including the files in AppData/Roaming, after which I reinstalled the game: now it boots normally. Apparently something in appdata was messing up the start.Tybs wrote:Apparently the game is not booting for me... I see the game icon appearing in the taskbar, I hear the music playing for a few seconds. Then the music stops, but the game icon stays, yet the game is not appearing: alt-tab isn't helping either. Guess no plays for me this evening![]()
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Hurry Bentham I am starved.Mangledpork wrote:Time for a video!
Gentlemen, time me!
Looks like they left the bonuses in place for other inserters. Which perhaps is what you were attempting to say...Mr. Tact wrote:I believe the concern was over the stack bonus applying to the inserters, not their continued existence.Bi0nicM4n wrote:BTW, there are no obsolete inserters, we can still use regular and fast ones, it's that stack inserter is the most powerful of them all. Devs, thank you for keeping old inserters alive!