Friday Facts #144 - The gfx report

Regular reports on Factorio development.
DOSorDIE
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Re: Friday Facts #144 - The gfx report

Post by DOSorDIE »

I was last week in Prag (for short holidays) ... really beautiful city.
And now im ready for Factorio 0.13 :D

Bizz Keryear
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Re: Friday Facts #144 - The gfx report

Post by Bizz Keryear »

gogogogogo! update NOW! (sorry, can't wait)

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Proxy
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Re: Friday Facts #144 - The gfx report

Post by Proxy »

i got tiiime, i can play FTB Unstable 1.9 in the meantime...
man i want Thaumcraft for it :/

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Re: Friday Facts #144 - The gfx report

Post by ToxicTiger »

Guess I will have to watch Factorio Towns.
I like trains.

js1
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Re: Friday Facts #144 - The gfx report

Post by js1 »

Maja153 wrote: I approve, and it would surely be nice to see the ability to build boats and (at least) railway bridges.
I think the devs should keep boats and airplanes (other modes of transport), and corresponding enemies, as an option for special later add-on for Factorio, to raise more money on development.
Bi0nicM4n wrote:Personally, I'd like to see some tundra and taiga biomes in Factorio. Lack of snow is somewhat disappointing.
Yes, and express belts wouldn't work in those biomes, because they require lubricant which freezes in winter. Biomes should have an actual effect on your factory.

fregate84
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Re: Friday Facts #144 - The gfx report

Post by fregate84 »

building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...

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cube
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Re: Friday Facts #144 - The gfx report

Post by cube »

fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...
nope ... it's because of various crashes during the build :-)

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Re: Friday Facts #144 - The gfx report

Post by fregate84 »

my condolences :-)

dir94
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Re: Friday Facts #144 - The gfx report

Post by dir94 »

cube wrote:
fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...
nope ... it's because of various crashes during the build :-)
Oh, so 4 hour build cycle successfully started 30 mins ago
no 0.13 in next 4 hours guys ;)

kiba
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Re: Friday Facts #144 - The gfx report

Post by kiba »

cube wrote:
fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...
nope ... it's because of various crashes during the build :-)
Compiler crashing or new bugs found?

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TruePikachu
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Re: Friday Facts #144 - The gfx report

Post by TruePikachu »

"During the build"

It's going to be the compiler, linker, or possible test framework.

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Re: Friday Facts #144 - The gfx report

Post by Mangledpork »

ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!

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Re: Friday Facts #144 - The gfx report

Post by JayReed »

Mangledpork wrote:
ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!

I thought there was one out.... nope maybe i just will have to watch it again :P

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Re: Friday Facts #144 - The gfx report

Post by Proxy »

JayReed wrote:
Mangledpork wrote:
ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!

I thought there was one out.... nope maybe i just will have to watch it again :P
what is Factorio Towns?
(yes, i ask before i google... basic Mistake :P)

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Re: Friday Facts #144 - The gfx report

Post by TheTom »

Proxy wrote:
what is Factorio Towns?
(yes, i ask before i google... basic Mistake :P)
Youtube series about a factorio play with many different specialized towns connected by railway ;)

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Re: Friday Facts #144 - The gfx report

Post by ToxicTiger »

Mangledpork wrote:
ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!
Currently on Ep#19: Blue Beaker Building. I am binge watching to catch up.
I like trains.

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Re: Friday Facts #144 - The gfx report

Post by JayReed »

ToxicTiger wrote:
Mangledpork wrote:
ToxicTiger wrote:Guess I will have to watch Factorio Towns.
Why thank you! I'll have plenty of videos up in the coming days!
Currently on Ep#19: Blue Beaker Building. I am binge watching to catch up.

The only way to do it..:)

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Re: Friday Facts #144 - The gfx report

Post by exstreamrider »

I really like the ideas you pose perhaps maybe you could work on gui and Terrain maybe even work on allowing for more snowy terrain or terrain specific items.

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Re: Friday Facts #144 - The gfx report

Post by bNarFProfCrazy »

Why is there almost so much work and thus no free time if a great update is released?

I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.

iamwyza
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Re: Friday Facts #144 - The gfx report

Post by iamwyza »

bNarFProfCrazy wrote:Why is there almost so much work and thus no free time if a great update is released?

I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.
If nothing else, the bulk unloaders dramatically reduce the CPU cycles for loading unloading. Instead of the inserter animation playing 14 times to put something on a belt, it does it once. Plus it puts them all next to eachother in a nice compact stream.

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