A block that could be attached to blocks(Roboport, Furnace, etc...). It would allow for a limited amount of items to go to multiple sources without needing a huge conveyor belt network. It would also give the ability to easily see how many items are in furnaces to see if iron or copper has run out without needing to check the conveyor belts.
It could work so any blocks with a gui and without a logistic version(like how the wood chest can't be connected but the smart chest can) can have the item connected. It could also just be a research that instantly unlocks the ability.
Attachable Logistic Block
Moderator: ickputzdirwech
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Re: Attachable Logistic Block
Is this translated by Google? Sorry, but that was really hard to understand. But as moderator I'll try my best.
I tell it with my words, what I understood:
Some questions: Why do you need such a mechanism. What is the reason for this, what is the game-situation that brought you to this idea?
BTW #1: There exists some mods, that enables that kind of "seeing how many items are left in your resource fields".
BTW #2: v0.13 will enable that partly (planned for mines). But it uses circuit network for that.
I tell it with my words, what I understood:
Please correct me, if I'm wrong.I suggest something, which can be attached to entities.
(here it becomes a bit unclear) That would allow for a limited number of items to connect to sources (other entities). It is a "magic" connection, no need to set up belts etc. (that is my guess!)
It enables to see, how many items are in the furnaces etc. And so I can easily see - without checking the belts - if copper/iron has been running out.
This connects also the non-logistic items (like wooden chest).
It provides a GUI to see the number of items in the connected entities (see above).
The whole functionality might be researched before using.
Some questions: Why do you need such a mechanism. What is the reason for this, what is the game-situation that brought you to this idea?
BTW #1: There exists some mods, that enables that kind of "seeing how many items are left in your resource fields".
BTW #2: v0.13 will enable that partly (planned for mines). But it uses circuit network for that.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...