You have to have the flag "player-creation" and in my case below, you can't select a type = "Tree" using a blueprint
How do I make an item be able to be selected by the blue blueprint?
(I can deconstruct with red, but can't use blue on them. It's just non-selectable.)
At first I thought it was because the subgroup was "Tree", but even after changing it to production-machine, no luck.
Here is the Entity:
Code: Select all
{
type = "tree",
name = "bi-seedling",
icon = "__Bio_Industries__/graphics/icons/Seedling.png",
order = "x[bi]-a[bi-seedling]",
flags = {"placeable-neutral", "breaths-air"},
minable =
{
mining_particle = "wooden-particle",
mining_time = 0.25,
result = "bi-seedling",
count = 1
},
emissions_per_tick = -0.0006,
max_health = 5,
collision_box = {{-0.8, -0.8}, {0.8, 0.8}},
selection_box = {{-0.8, -0.8}, {0.8, 0.8}},
drawing_box = {{-0.4, -0.6}, {0.2, 0.4}},
--subgroup = "trees",
subgroup = "production-machine",
vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
pictures =
{
{
filename = "__Bio_Industries__/graphics/icons/Seedling.png",
priority = "extra-high",
width = 32,
height = 32,
shift = {0.0, 0.0}
},
},
},
Code: Select all
{
type = "item",
name = "bi-seedling",
icon = "__Bio_Industries__/graphics/icons/Seedling.png",
flags = {"goes-to-main-inventory"},
--subgroup = "trees",
subgroup = "production-machine",
order = "x[bi]-a[bi-seedling]",
place_result="bi-seedling",
fuel_value = "1MJ",
stack_size= 50
},