It's also easier to place walls around trees. The old maps in the Tight spot campaign now have useable space around trees, where you can build stuff or place walls to get a refund.0.12.0 Changelog wrote:Trees have generally smaller bounding boxes, so it is easier to walk through forest.
[0.12.35] Trees in Tight Spot
[0.12.35] Trees in Tight Spot
Re: [0.12.35] Trees in Tight Spot
Thanks for the report,
We'll have a look at it and see if i can fix it
We'll have a look at it and see if i can fix it
Re: [0.12.35] Trees in Tight Spot
Since trees have a higher mining priority than buildings, putting things behind trees can result in an entity that is impossible to mine. So I think the best solution is to give trees their 0.11 bounding box.
Re: [0.12.35] Trees in Tight Spot
Fixed for 0.13.10.
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