Oil Refineries
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I don't see how, unless I space each refinery one tile apart.sparr wrote:you can move the horizontal oil and water pipes one tile closer to the refineries.
Nah, you put the beacons between the light/heavy oil pipes and the petroleum gas pipe. Then put light oil cracking on the other side.silverkitty23 wrote:although I prefer not to just to space my refineries one apart, but three apart because that's where you put the beacons later.
are you sure?DaveMcW wrote:Nah, you put the beacons between the light/heavy oil pipes and the petroleum gas pipe.
Oh I thought he was referring to the lines below the refineries.Ranakastrasz wrote:Take out the entire line directly above the refineries, and shift everything down one tile that is above it. All you have on that line is vertical pipes and power lines.
Wow, neat! That's a really cool design!Shokubai wrote:I've been using a custom design based on this for quite some time. I nix the storage and spaces between refineries but the rest is pretty standard right down to the pipe layout.
I'm not sure how you intend to do that, it would require 100% usage of any output.thereaverofdarkness wrote:Shokubai wrote:I want to research all the ratios and figure out a perfect input/output setup in terms of usage so that nothing bottlenecks except crude oil.
It's not hard to do with Advanced Oil Processing. You can use some Combinators to setup a smart cracking system to regulate when to crack heavy to light and when to crack light to petrol. I use that sort of setup all the time.thereaverofdarkness wrote:Wow, neat! That's a really cool design!Shokubai wrote:I've been using a custom design based on this for quite some time. I nix the storage and spaces between refineries but the rest is pretty standard right down to the pipe layout.
I want to research all the ratios and figure out a perfect input/output setup in terms of usage so that nothing bottlenecks except crude oil.
Listen to Frightening and Miravlix above. Simply use the Circuit Network to perform the necessary checks on tanks and control the pumps with it to create the necessary priorities.thereaverofdarkness wrote:I want to research all the ratios and figure out a perfect input/output setup in terms of usage so that nothing bottlenecks except crude oil.
They could run long enough to go until the oil depletes. All the products could be shipped out into a massive storage center.MeduSalem wrote:Because many people already put a lot of time and effort into researching Oil stuff and a bottleneck-free setup just depending on "perfect ratios" isn't possible, at least not without a constant and continious drain on all the oil products,
... and how do you know which amounts of a certain oil product you will need for production in advance? It is way out of our possibilities to make that kind of exact estimation.thereaverofdarkness wrote:They could run long enough to go until the oil depletes. All the products could be shipped out into a massive storage center.
I understand that, but if you really want to have a stall-resistant setup without circuit network then forget about the ratios, because they won't help at all since you can't know in advance how much you will really need of everything. So a form of "on-demand-based"/"overflow-based" cracking is absolutely necessary to maintain efficiency.thereaverofdarkness wrote:I don't want to use the circuit network because it is baffling to work with. I'm only just beginning to understand it in the most basic way and I'm already a Factorio modder. I'd rather come up with something useful to people who don't know how to use the circuit network.
It looks complicated, and you certainly CAN do complicated stuff with it, but regulating Oil product handling with combinators is one of the easiest practical uses for combinators in the entire game. It's a good first problem for learning combinator 101 too.thereaverofdarkness wrote:They could run long enough to go until the oil depletes. All the products could be shipped out into a massive storage center.MeduSalem wrote:Because many people already put a lot of time and effort into researching Oil stuff and a bottleneck-free setup just depending on "perfect ratios" isn't possible, at least not without a constant and continious drain on all the oil products,
I don't want to use the circuit network because it is baffling to work with. I'm only just beginning to understand it in the most basic way and I'm already a Factorio modder. I'd rather come up with something useful to people who don't know how to use the circuit network.