Organize saves into folders by game/world
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Organize saves into folders by game/world
My save list is ridiculously long. I'd love it if they were automatically organized into a folder structure, with one folder per game/world. Maybe a nested structure, when I go back and reload an old save to fork a world?
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Re: Organize saves into folders by game/world
I definitely agree we could reduce the clutter by some sort of tree organisation.
Re: Organize saves into folders by game/world
Added to viewtopic.php?f=80&t=21367 Game Save File Related Suggestions
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Re: Organize saves into folders by game/world
How would you propose to identify that a save file is from a given world? The map seed is the only thing unique about a save and you can have any number of saves with the same seed that aren't the same world.
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Re: Organize saves into folders by game/world
You may generate some GUID once a new game starts and inherit it through saves and loads.Rseding91 wrote:How would you propose to identify that a save file is from a given world? The map seed is the only thing unique about a save and you can have any number of saves with the same seed that aren't the same world.
Re: Organize saves into folders by game/world
I'd also +1 on this topic. Example : the way KSP works : there are "games" in which there are saves.
When you start a game, you create a new game, and after that, all the saves are within that game.
On the disk, the game is a folder, and the saves are files within.
Bonus : In KSP, there are subfolders for ships and subassemblies, I'd see "blueprints" in Factorio. Every single blueprint could be saved that way in its own file within the game it has been created in..
When you start a game, you create a new game, and after that, all the saves are within that game.
On the disk, the game is a folder, and the saves are files within.
Bonus : In KSP, there are subfolders for ships and subassemblies, I'd see "blueprints" in Factorio. Every single blueprint could be saved that way in its own file within the game it has been created in..
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Re: Organize saves into folders by game/world
A "world" might be uniquely identified by map exchange string and mods loaded during world creation. Or, as suggested in response already, it could just be a GUID produced when the map is generated, and inherited through later saves/loads.Rseding91 wrote:How would you propose to identify that a save file is from a given world? The map seed is the only thing unique about a save and you can have any number of saves with the same seed that aren't the same world.
Re: Organize saves into folders by game/world
I see here the usage of a repository and a version control system.
I try to explain.
You can diff two saves. There are programs like xdelta (see viewtopic.php?f=6&t=23014 ), that enables saving of the difference between two saves. Which is much smaller, than the full save, but depends logically on a previous full save.
The dependencies of the save look then like so:
Now the cool thing (and side-idea): the xdeltas can be used to synchronize multiplayer games: the new player loads a full save while the others are playing. And then the xdeltas...
^-^
I try to explain.
You can diff two saves. There are programs like xdelta (see viewtopic.php?f=6&t=23014 ), that enables saving of the difference between two saves. Which is much smaller, than the full save, but depends logically on a previous full save.
The dependencies of the save look then like so:
Code: Select all
1st Full Save |
| | time
v v
2nd Full Save -
| |
| v
| 2nd Full Save XDelta version #1
| |
| v
| 2nd Full Save XDelta version #2
|
v
3rd Full Save
^-^
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Re: Organize saves into folders by game/world
While waiting for this latest update, I've been playing Minecraft. Minecraft lets you name your world and shows that in the save file. Is there a similar feature in Factorio that would let you name your generated world?
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Re: Organize saves into folders by game/world
There is another bonus - replay data may reference an older savegame until some timestamp.Koub wrote:Bonus : In KSP, there are subfolders for ships and subassemblies, I'd see "blueprints" in Factorio. Every single blueprint could be saved that way in its own file within the game it has been created in..
Re: Organize saves into folders by game/world
See up, I posted a link to savegame-suggestions:garath wrote:While waiting for this latest update, I've been playing Minecraft. Minecraft lets you name your world and shows that in the save file. Is there a similar feature in Factorio that would let you name your generated world?
Which logically means: No, there is no such function.ssilk wrote:Added to viewtopic.php?f=80&t=21367 Game Save File Related Suggestions
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Re: Organize saves into folders by game/world
The mere existence of a thread with savegame suggestions does not in any way logically lead to 'No, there is no such function'. This use of the word 'logically' is on par with something such as:ssilk wrote:See up, I posted a link to savegame-suggestions:garath wrote:While waiting for this latest update, I've been playing Minecraft. Minecraft lets you name your world and shows that in the save file. Is there a similar feature in Factorio that would let you name your generated world?Which logically means: No, there is no such function.ssilk wrote:Added to viewtopic.php?f=80&t=21367 Game Save File Related Suggestions
1. Is there a flavor of ice cream called 'Mint Chocolate Chip'
2. See up where I posted the name of a grocery store that sells many flavors of ice cream.
3. Which logically means, Yes, there is a flavor called 'Mint Chocolate Chip'.
Re: Organize saves into folders by game/world
I'm sorry, I mixed this up, indeed.
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Re: Organize saves into folders by game/world
I wouldn't say the feature is implemented until it has GUI support, but yeah from your link it does look like it should be relatively simple to support "Organize saves into folders by game/world".
That being said, I'm not sure if that gets to the spirit of the request, which was to have a concept of versioned saves, potentially for rollback or game-play branching? This is starting to sound like a subset of common VCS functionality... maybe just each 'save' is a git directory where 'explicit user saves' are tagged commits, each time you start the game back up at an existing save it would start a new branch.
That being said, I'm not sure if that gets to the spirit of the request, which was to have a concept of versioned saves, potentially for rollback or game-play branching? This is starting to sound like a subset of common VCS functionality... maybe just each 'save' is a git directory where 'explicit user saves' are tagged commits, each time you start the game back up at an existing save it would start a new branch.
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Re: Organize saves into folders by game/world
I want to jump in and say I support this idea. In Europa Universalis IV, I typically saved my games into folders like this: ~\1.19\England001\ where 1.19 is patch number and England001 basically means first England game I played under patch 1.19. Likewise, I would like to organize my savegames into folders. I'm not sure how I would organize my savegames in Factorio's case but I suppose I could always make up a planet name to use as a folder name. ;)
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Group savegames
Would be nice if the load/save game screen would group the saves by the actual game. I attached a screenshot of the game Stellaris.
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Re: Group savegames
It's one of those little things that I wanted as well.
Re: Organize saves into folders by game/world
[Koub] Merged into older topic with very similar suggestion
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- bobingabout
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Re: Organize saves into folders by game/world
Doesn't necessarily have to be per game, but I still agree that we should have some sort of directory system.