Code: Select all
data:extend(
{
{
type = "explosion",
name = "explosion-flare",
flags = {"not-on-map"},
animations =
{
{
filename = "__Flare__/graphics/null.png",
priority = "extra-high",
width = 1,
height = 1,
frame_count = 1,
animation_speed = 1.0/60.0/120.0,
shift = {0, 0}
}
},
rotate = false,
light = {intensity = 0.9, size = 40},
--light = {intensity = 0.05, size = 80,color = { r = 0.5, g = 0.9, b = 0.8,a = 0.0 }},
--[[smoke = "smoke-fast",
smoke_count = 1,
smoke_slow_down_factor = 1]]--
},
{
type = "smoke",
name = "flare-cloud",
flags = {"not-on-map"},
show_when_smoke_off = true,
animation =
{
filename = "__base__/graphics/entity/cloud/cloud-45-frames.png",
priority = "low",
width = 256,
height = 256,
frame_count = 45,
animation_speed = 0.5,
line_length = 7,
scale = 0.2,
},
slow_down_factor = 0,
affected_by_wind = false,
cyclic = true,
duration = 60 * 120,
fade_away_duration = 2 * 60,
spread_duration = 10,
color = { r = 0.1, g = 0.9, b = 0.7 },
action =
{
type = "direct",
action_delivery =
{
type = "instant",
source_effects =
{
type = "create-explosion",
entity_name = "explosion-flare"
},
}
},
action_frequency = 60
},
{
type = "projectile",
name = "flare-capsule",
flags = {"not-on-map"},
acceleration = 0.005,
action =
{
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "create-entity",
entity_name = "flare-cloud"
},
{
type = "create-explosion",
entity_name = "explosion-flare"
},
}
}
},
light = {intensity = 0.9, size = 40},
animation =
{
filename = "__Flare__/graphics/flare-capsule.png",
frame_count = 1,
width = 32,
height = 32,
priority = "high"
},
shadow =
{
filename = "__base__/graphics/entity/poison-capsule/poison-capsule-shadow.png",
frame_count = 1,
width = 32,
height = 32,
priority = "high"
},
smoke = capsule_smoke,
},
{
type = "capsule",
name = "flare-capsule",
icon = "__Flare__/graphics/flare-capsule.png",
flags = {"goes-to-quickbar"},
capsule_action =
{
type = "throw",
attack_parameters =
{
type = "projectile",
ammo_category = "capsule",
cooldown = 30,
projectile_creation_distance = 0.6,
range = 20,
ammo_type =
{
category = "capsule",
target_type = "position",
action =
{
type = "direct",
action_delivery =
{
type = "projectile",
projectile = "flare-capsule",
starting_speed = 0.3
}
}
}
}
},
subgroup = "capsule",
order = "a[flare-capsule]",
stack_size = 100
},
})