
Inventory size upgrade
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Inventory size upgrade
I guess I am person No.12332 who proposes that. But why is there still no such research?
A couple more rows like +1, +2, +3, +4, +5 would be really handy.

- 5thHorseman
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Re: Inventory size upgrade
You're in luck.
"The inventory space was running out in the later game, so we made the armor give the character an inventory size bonuses (up to 30)."
I'd link to the post but I get "You are not allowed to post URLs in your first post on this forum!"
"The inventory space was running out in the later game, so we made the armor give the character an inventory size bonuses (up to 30)."
I'd link to the post but I get "You are not allowed to post URLs in your first post on this forum!"

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Re: Inventory size upgrade
I'd still vote for direct inventory increase via research. Reason - I like sandbox mode a lot for I don't have to spend time running here and there. Armor cannot be used in that mode.
Re: Inventory size upgrade
@5thHorseman: It's the latest FFF: https://www.factorio.com/blog/post/fff-142
@Harkonnen604: For direct increase there are a lot of mods out there. A direct increase in vanilla doesn't make sense, cause that will lead players to do everything themselves, instead of automating it.
@Harkonnen604: For direct increase there are a lot of mods out there. A direct increase in vanilla doesn't make sense, cause that will lead players to do everything themselves, instead of automating it.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Inventory size upgrade
I'd like to have Armor Modules that increase inventory space. Big honking ones, 3x4 or 4x5 tiles or something similarly huge, that drastically increase how much you can carry.
(Of course there'd have to be stacking rules too. I suggest something similar to for my proposed Resistance Armor Modules, where you get 100% benefit from the Module with the biggest bonus, 25% benefit from the 2nd biggest and 5% benefit from all others. In that way, a few players would opt for 2 Modules but almost none for 3 or more.)
(Of course there'd have to be stacking rules too. I suggest something similar to for my proposed Resistance Armor Modules, where you get 100% benefit from the Module with the biggest bonus, 25% benefit from the 2nd biggest and 5% benefit from all others. In that way, a few players would opt for 2 Modules but almost none for 3 or more.)
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Re: Inventory size upgrade
I don't think inventory size is what enforces automating over crafting. Time it is. I know 0.13 features make armor increase inventory size, now it's just about keeping that bonus available for sandbox mode, but it's a minor issue.ssilk wrote:For direct increase there are a lot of mods out there. A direct increase in vanilla doesn't make sense, cause that will lead players to do everything themselves, instead of automating it.