First I extended the lifetime of the stationary robot capsules from 20s to 30s, but it still wasn't enough. So I made stronger tier of robots that follow the player, and now it is completely different story. The count of following robots is limited by the research, but when upgraded and in full counts (requires lot of resources), the player can go through huge bases like knife through butter. Their acceleration based movement towards the player allows for interesting things. I was playing with these robots few hours already and I found it entertaining, so it it is going to be in 0.7.1 for sure

We also agreed, that ammo turrets are less usable in the late game as enemies have resistances against it, so we added gun turret attack modifier research for compensation (as well as extending the range a bit and making the rotation/extension of turrets faster, so they get chance to start shooting before the biter approaches them).
Kuba (bluecube) was able to purge the wiki data from the spam, so it should be possible to revive it, I will have to do it soon.
The spawner graphics is now integrated as well. 2000 samples (ray traces samples) per pixel made it usable, although we will probably render it with more when we get time, as it still isn't totally clear.
Albert also finished some particles to be used on slowed down enemies, and now he started working on the building remnants.
In the meantime we are trying to fix as many bugs as possible.