[12.34 - San Francisco] Aerodo.me Public Server

Arrange meetings with other people to play MP, announce your servers.
User avatar
malk0lm
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Wed Apr 27, 2016 9:45 pm
Contact:

[12.34 - San Francisco] Aerodo.me Public Server

Post by malk0lm »

Aerodo.me, a dedicated, persistent 12.34 server in the west coast!

NOTE:Server will be online tonight (May 29th)

This server does not pause when everyone leaves.

Mods:
[list]
[*]advanced-logistics-system 0.2.13
[*]FARL 0.5.26
[*]Foreman 0.1.22
[*]Larger Inventory 1.0.0
[*]Logistics Railway 1.0.8
[*]long-reach 0.0.4
[*]Orbital Ion Cannon 1.2.1
[*]RailTanker 1.3.0
[*]Upgrade Planner 1.1.10
[*] RSO Download NOTE: You will need the special config.lua found in the bundle.
[*]YARM 0.7.15
[*]Yuoki Industries 0.2.45
[*]Youki PFW 0.0.8
[*]Youki Engines 0.1.8
[*]The Fat Controller 0.4.15
[*]Robot Army 0.1.3[/list]
Server:
Mods and mod bundle can be downloaded from links on http://aerodo.me.

Clients can connect to server using "aerodo.me"

Server does not allow commands to be used and it will not pause when everyone leaves. For this server, we are banning concrete paving!

Voice & Chat
https://discord.gg/0ydoiyfLZJh5Tph7

Support this Server
Patreon Page
Last edited by malk0lm on Wed Jun 08, 2016 6:05 pm, edited 2 times in total.
User avatar
malk0lm
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Wed Apr 27, 2016 9:45 pm
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by malk0lm »

I (obviously) needed to add YI Engines to get PFW to work.
User avatar
malk0lm
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Wed Apr 27, 2016 9:45 pm
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by malk0lm »

The server is up and running. The reset has been completed, please feel free to connect and help built it up!
tobegreat
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon May 30, 2016 4:39 am
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by tobegreat »

yay thanks.
tetryon
Fast Inserter
Fast Inserter
Posts: 190
Joined: Wed Nov 04, 2015 2:49 am
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by tetryon »

I'm curious - why leave it running with no players on ? Biters are going to evolve during that time, and it may unbalance things if people aren't playing as much early on.
User avatar
malk0lm
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Wed Apr 27, 2016 9:45 pm
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by malk0lm »

tetryon wrote:I'm curious - why leave it running with no players on ? Biters are going to evolve during that time, and it may unbalance things if people aren't playing as much early on.
It's more challenging.
Moonheart08
Inserter
Inserter
Posts: 27
Joined: Wed Jun 01, 2016 8:15 am
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by Moonheart08 »

Chek the state of spawn -.- its a lagmess now, all the stuff is on the ground, being lag making
sparr
Smart Inserter
Smart Inserter
Posts: 1446
Joined: Fri Feb 14, 2014 5:52 pm
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by sparr »

A zip of your mods would make it a lot easier to join in.
Moonheart08
Inserter
Inserter
Posts: 27
Joined: Wed Jun 01, 2016 8:15 am
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by Moonheart08 »

sparr wrote:A zip of your mods would make it a lot easier to join in.
There is one, re-read the main thread :lol:
malk0lm wrote: Mods and mod bundle can be downloaded from links on http://aerodo.me.
tobegreat
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon May 30, 2016 4:39 am
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by tobegreat »

Server back up.
User avatar
malk0lm
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Wed Apr 27, 2016 9:45 pm
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by malk0lm »

Hi all,

The server is now running vanilla. I couldn't figure out the segfault issue, and the mods are mostly broken as everyone is waiting for the next major release. When the mod makers update then we can start doing some crazy stuff again. Until that time please enjoy the delicious vanilla!
valkyrienyanko
Burner Inserter
Burner Inserter
Posts: 11
Joined: Wed Jun 08, 2016 11:00 pm
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by valkyrienyanko »

I pinged your server via cmd prompt and I get 100-105ms which is really really good! I really really want to play on this server but I have a few questions first.

How long do you plan to keep this server up?
When are players usually active on here?
Can I build/play with someone when I get on? ;)
valkyrienyanko
Burner Inserter
Burner Inserter
Posts: 11
Joined: Wed Jun 08, 2016 11:00 pm
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by valkyrienyanko »

and keep it vanilla please! :)
User avatar
malk0lm
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Wed Apr 27, 2016 9:45 pm
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by malk0lm »

It's up 24/7... except when it's down.

It's going to be vanilla for a while until .13 comes out and all the mod authors update their stuff.

Most people are on it in the evening time on the west coast.
User avatar
malk0lm
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Wed Apr 27, 2016 9:45 pm
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by malk0lm »

Also, you can @message people on discord and they might join you.

You can @ message me anytime and I'll get it on my phone.
tobegreat
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon May 30, 2016 4:39 am
Contact:

Re: [12.34 - San Francisco] Aerodo.me Public Server

Post by tobegreat »

b
Post Reply

Return to “Multiplayer”