[MOD 0.13.x] No Hand Crafting (0.13.0)

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flaming910
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Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Post by flaming910 »

Qon wrote:Thank you for this mod. I modified it to allow handcrafting since my goal isn't the no-handcrafting challenge, but instead the no electricity challenge (or at least no electric networks). So I'm doing a burner base with only burner inserters, burner miners, burner lamps (Klonan's torch) and burner inserters. For this I've also installed Klonan's Burner Leech mod which makes burner inserters able to pull coal from burner units like the burner assemblers and stone furnaces so it's still automatable. Now I just need burner chem plants, labs and refineries and eventually a burner rocket silo...
I know this is a bit late, but if you want, I think I can make the machines you want into burner versions of them, but I have exams this coming week, and I'm going to wait for 0.13 before starting on making any mods. PM me since is pretty simple to do.

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Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Post by DOSorDIE »

Will you Update to 0.13? I hope but its a usefull Mod.

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withers
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Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Post by withers »

This mod completely changes the game and makes it more challenging. I hope it gets updated.

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y.petremann
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Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Post by y.petremann »

I will update it in the weekend as well as some other mods (no-hand-mining, updated-graphics and more latter factocad)

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Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Post by DOSorDIE »

Great :D
Thanks for your hard work!

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Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Post by DOSorDIE »

Weekend is over and no 0.13 Update here :(

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ytsejam
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Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Post by ytsejam »

DOSorDIE wrote:Weekend is over and no 0.13 Update here :(
https://mods.factorio.com/mods/Y.Petrem ... d-crafting

It needs some workaround to get it to work though. Check the "discussions" tab

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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by y.petremann »

DOSorDIE wrote:Weekend is over and no 0.13 Update here :(
ytsejam wrote:
DOSorDIE wrote:Weekend is over and no 0.13 Update here :(
https://mods.factorio.com/mods/Y.Petrem ... d-crafting

It needs some workaround to get it to work though. Check the "discussions" tab
Sorry for not posting the update here, but it's on the mod portal ...

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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by DOSorDIE »

Wuhu! Thanks ... now i have all mods for my new game. :D
Best you write it on your first command too that you are now 0.13 and its on the Mod Portal.

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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by DOSorDIE »

I found a bug.
When you start with BOB Mod you dont have a Burner Assembler ... so i cant play :(
Help!

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y.petremann
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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by y.petremann »

DOSorDIE wrote:I found a bug.
When you start with BOB Mod you dont have a Burner Assembler ... so i cant play :(
Help!
The mods is only made to work on new games or with suficiently advanced technology to craft the burner assembling machine with machines.

Did you generate a new game or installed the mod after generating the map ?

If this is a new world, then please send me the exact list of mods with versions.
If this is on an existing world, then, for now there is no support.

One question that is quite important is that I didn't found any problem before

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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by DOSorDIE »

I startet a new Map with all Mods that i need ... and it will only be the Basic Things there. No Burning Assembler.
Save & Load didnt fix it.
But when i disable that mod ... save the Map without ... reenable the Mod and load the Map its there.
Stange???

My Mod List:
Aircraft_1.0.7.zip
blueprint-string_3.0.2.zip
bobassembly_0.13.0.zip
bobconfig_0.13.1.zip
bobelectronics_0.13.1.zip
bobenemies_0.13.1.zip
bobgreenhouse_0.13.1.zip
bobinserters_0.13.1.zip
boblibrary_0.13.1.zip
boblogistics_0.13.4.zip
bobmining_0.13.1.zip
bobmodules_0.13.0.zip
bobores_0.13.1.zip
bobplates_0.13.2.zip
bobpower_0.13.1.zip
bobrevamp_0.13.0.zip
bobtechsave_0.13.0.zip
bobtech_0.13.0.zip
bobwarfare_0.13.4.zip
CharcoalBurner_0.0.2.zip
DeathChest_0.13.0.zip
Honk_2.0.2.zip
Large-Chests_0.0.11.zip
Lumberjack_1.0.1.zip
no-hand-crafting_0.13.0.zip
robotarmy_0.1.44.zip
rso-mod_2.0.9.zip
UraniumPower_0.6.4.zip

All from Modportal exept 2:
Aircraft_1.0.7.zip --> viewtopic.php?f=120&t=18714
Lumberjack_1.0.1.zip --> Little Mod that add a Woodcuter ... written by a friend.

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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by ytsejam »

I reported this in the mod portal. New map, no other mods enabled but this one. No burner assembly in the inventory when a new map is generated.

Without using the console command, I can only use it by disabling the mod, create a new map, save, quit, enable it and then load the new map.

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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by withers »

I have same issue, (and also reported to mod portal). No assembler appears in inventory, even when starting a new game. My mods are:

angels infinite ores
better fluid colors
bio industries
bobs (all of them)
day night extender
flow control
hardcrafting
landfill
marathon
no hand crafting
no hand mining
rescaled evolution factor
resource spawner overhaul
science cost tweaker
waitex
warehousing

Nexela
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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by Nexela »

In control.lua line 24

Change

Code: Select all

game.get_player(event.player_index).insert{name="burner-assembling-machine", count=1}
to

Code: Select all

game.players[event.player_index].insert{name="burner-assembling-machine", count=1}

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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by Nexela »

As an extension to why it only worked on a saved game with mod added. (and someone correct me if I am wrong)


ON_INIT is called only once when the mod is added

In the current control.lua we try to add the item to the game.player global but possibly it is because game.player doesn't exist yet since we haven't created a player so the for loop just exits. If the game has already been saved adding it in will work correctly.

ON_Player_Created is when a player is created but the script wasn't working due to API changes in .13. and silently failing due to using pcall() but not logging or printing an error message.

imajor
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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by imajor »

Nexela wrote:In control.lua line 24

Change

Code: Select all

game.get_player(event.player_index).insert{name="burner-assembling-machine", count=1}
to

Code: Select all

game.players[event.player_index].insert{name="burner-assembling-machine", count=1}
So this is fixed on github, but the mod portal still has the wrong version correct? Anyway, thanks for the fix.

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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by Smoovious »

Version on modportal is still broken.

-- Smoov

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y.petremann
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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by y.petremann »

Smoovious wrote:Version on modportal is still broken.

-- Smoov
sorry, I forgot to send on the mod portal ... now done

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Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

Post by marcelgrilo »

not working on 0.14

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