Outdated Graphics for demo campaign tips
- y.petremann
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Outdated Graphics for demo campaign tips
The demo campaign use outdated graphics, here are corrected versions :
For the future, in case graphics change again, I think you should use a way to automate screenshots, so the game start using a specific world with everything in place, then a macro run to make everything at the correct place (mouse, gui ...) and a screenshot is taken. If needed, some additionnal image can be added for things like arrows, numbers ...
			
			
									
									
						- bobingabout
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Re: Outdated Graphics for demo campaign tips
I think the final one is supposed to have a pipe instead of the last boiler, but they definitely get the point across.
I think they should use these.
			
			
									
									
						I think they should use these.
- y.petremann
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Re: Outdated Graphics for demo campaign tips
In the original image, the last element before steam-engine is a boiler.bobingabout wrote:I think the final one is supposed to have a pipe instead of the last boiler, but they definitely get the point across.
I think they should use these.
- bobingabout
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Re: Outdated Graphics for demo campaign tips
Perhaps so, but the magic ratio is 4 boilers per 3 steam engines (Actually it's something silly like 3.923 boilers, but it's close enough to 4), so in the second image you'd think there would be 8 boilers for 6 steam engines. In the image there is 9.
			
			
									
									
						Re: Outdated Graphics for demo campaign tips
Thanks for the report,
And the new images looks great, we'll see if they can be implemented
			
			
									
									
						And the new images looks great, we'll see if they can be implemented
- y.petremann
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Re: Outdated Graphics for demo campaign tips
Sure they looks great, they have been created using the game, and the arrows and square have been created using the previous graphics as a model ...Klonan wrote:Thanks for the report,
And the new images looks great, we'll see if they can be implemented
