Friday Facts #141 - Mod Portal

Regular reports on Factorio development.
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by bobingabout »

Qon wrote:
Zeblote wrote:There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".
In your opinion.
Even these very forums seem to have trouble with "remember me".
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Zeblote
Filter Inserter
Filter Inserter
Posts: 973
Joined: Fri Oct 31, 2014 11:55 am
Contact:

Re: Friday Facts #141 - Mod Portal

Post by Zeblote »

bobingabout wrote:
Qon wrote:
Zeblote wrote:There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".
In your opinion.
Even these very forums seem to have trouble with "remember me".
Really? I can't even remember the last time I had to log in...

Mengmoshu
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Tue May 26, 2015 11:24 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by Mengmoshu »

I think any complexity added to the review system needs to be carefully considered. I don't think a multi-dimensional review system will help much, it would just spread the same problems to each of it's dimensions.

Doing something like Steam recently did with their review system sounds awesome, especially given the ongoing nature of most mods. Giving a recent and an all time score to judge a game by plus requiring a short review makes binary voting pretty informative. Combine that with categories or tags selected by the mod developer to indicate things like degree of completion (Proof of concept, Alpha, Beta, Release), and the sort of broad categories we've been using on the forum, and we'd have a pretty effective system that hopefully wouldn't cause too much overhead for Wube.

User avatar
aRatNamedSammy
Fast Inserter
Fast Inserter
Posts: 216
Joined: Tue Jul 08, 2014 4:26 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by aRatNamedSammy »

nice train graph.. i love it

about the mod portal, is that me, or they forgot the button to bookmark the mod (there is a bookmark section)
Teeth for Two (so sorry my bad english)

fleashosio
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jan 20, 2015 6:42 am
Contact:

Re: Friday Facts #141 - Mod Portal

Post by fleashosio »

Holy crap, guys! That new train sprite is absolutely bad-ass! :shock: :o

But... You know, I have quite a fondness for the current graphic. Any plans to have multiple kinds of locomotives, and maybe re-render the current train with separate wheels, so it may live on? It is still a very impressive looking sprite set, it would be a shame to throw it out. But then again.... Oh god, that new locomotive is factorio's aesthetic pumped into something right out of Mad Max, cranked to 11. It's beautiful. I hope we can get some beefier sounds to go with it.

Asekhan
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun May 15, 2016 1:19 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by Asekhan »

Hello Honza =), must be great to work on factorio!

There seem to be quite the controversy about the five star rating. I for one think the rating system is unneeded as a whole. Take for example Curse Forge which established itself as the main Minecraft mods platform (which is quite similar to the Factorio mod ecosystem IMO), the only info you have is the number of time downloaded and a hidden "recent download" when you sort by popularity and as a whole it works really well as long as the category are well defined. New mods can get visibility through "recent" and modpacks make them rise.

How will you deal with configurations? as of now, configs file are within the mods themselves and making a change mean the mod as a whole will be different, so any update will reset the config, and any modpacks will need a different set of the mods. As I understand most keep the config at default because it's a chore to change them, any plan to help that aspect?

That new locomotive though, it's awesome! But now you made me realize the wheel problem with the old one, I cannot unsee it :(

User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1093
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by brunzenstein »

The mods GUI is looking very retro. Late 1960th. (not to say ugly)
Ok - also Factorio as a whole is no design price winner but let robust content by far overwhelm the design question - anyhow:
Please give the planned mod's GUI a second thought - look how Steam, GOG or the Mac iBook store sort this out.
Beautiful and nice to look atI
One rather prefers a beautiful presented beer with a lot of spume even thought it tastes the same as a plain one one in a only slightly washed overused glass.
Take your time...

User avatar
tehroach
Fast Inserter
Fast Inserter
Posts: 128
Joined: Mon Feb 01, 2016 11:04 am
Contact:

Re: Friday Facts #141 - Mod Portal

Post by tehroach »

Current GIF
Could we please have a complete looping GIF of the train completing a full loop
psorek wrote:Eyegasm!
or Eyespasm?
Either way I definitely get a twitch.

pr0n wrote:5 star scoring never works. There are a million places you can look for this to be demonstrated, any app store for starters. The bad apps have 1 star, the great ones have 4 3/4 stars and every single on in between has 4 1/2 stars. It's a horrible system and it never works despite the 3 people commenting in this thread who are convinced they are somehow different from every other human on earth. Binary ratings work amazingly, just look at Steam's ratings they are typically spot on.
Yes for definite
A 5 star system basically gives a minority person 4 votes, when voting against the majority.

maybe instead of having a like/dislike, there should be a "will be downloading the next version" / "Will NOT be downloading the next version"

As total number of downloads is generally a good sign of a good mod, because people just don't keep downloading bad mods version after version.

Mion
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Thu Dec 04, 2014 7:38 am
Contact:

Re: Friday Facts #141 - Mod Portal

Post by Mion »

Zeblote wrote:Please tell me you fixed this along with the new train graphics :D

Image
KatherineOfSky wrote:+1 on selectable train colors. Oh how amazing that would be. Iron ore train could be blue, copper: red, coal: black/gray, have green, yellow, purple, white for other items, so you could identify passing trains with ease.
I ablosutely agree with these suggestions!

And yes, give us full "train.gif" please ;)

HeiRos
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sun Apr 10, 2016 5:26 am
Contact:

Re: Friday Facts #141 - Mod Portal

Post by HeiRos »

Zeblote wrote:
Qon wrote:
self-same-spot wrote:
kovarex wrote:The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version.
So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out of using mod portal? What if some mod authors are willing to serve their mods via their direct links (e.g., .zip's from github) to them?
I also want to know this. Seems pointless and annoying for the user. Do we have to pirate the game to avoid this? Or is there a way for paying customers continue to download mods without this hassle if they want to?
There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".
It's possible to purchase the game without a factorio account via steam. I also call it annoying to create an factorio account and link it to steam only for downloading a mod.

User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1093
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by brunzenstein »

HeiRos wrote:
Zeblote wrote:
Qon wrote:
self-same-spot wrote:
kovarex wrote:The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version.
So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out of using mod portal? What if some mod authors are willing to serve their mods via their direct links (e.g., .zip's from github) to them?
I also want to know this. Seems pointless and annoying for the user. Do we have to pirate the game to avoid this? Or is there a way for paying customers continue to download mods without this hassle if they want to?
There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".
It's possible to purchase the game without a factorio account via steam. I also call it annoying to create an factorio account and link it to steam only for downloading a mod.
Annoying especially for copycats :-)
I think the rest of us can live with that "burden" quite easily,
given that every legal buyer Steam or direct may for free acquire a DRM free copy anyhow and has unhindered access to every update as well its App or mod.
The way Factorio developers hunts down with such a ultra-light fence fake Steam account holders (and there are quite a few of them around selling fake accounts ) e.g. pirates, e.g. thieves (by mostly neglecting them) is as soft as could be...

slindenau
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Fri Mar 25, 2016 1:46 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by slindenau »

Update is not posted on Steam store again guys :D. Maybe automate the process, hmmm...
My mod: "Auto Deploy Destroyers" (follower robots) viewtopic.php?f=97&t=24545

bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 194
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: Friday Facts #141 - Mod Portal

Post by bNarFProfCrazy »

brunzenstein wrote:The way Factorio developers hunts down with such a ultra-light fence fake Steam account holders (and there are quite a few of them around selling fake accounts ) e.g. pirates, e.g. thieves (by mostly neglecting them) is as soft as could be...
I have never heart of fake steam accounts.
What are you referring to? Are you referring to the steam-free download version that can be downloaded here and used without account? Is there such a thing here? Why?

The term "hunt down" is just plain wrong. They just don't let them fully in (Like a VIP area in the disco for all those who have bought the game). But for us "VIPs" its just annoying, since (both zones are separated and) you have to carry your ID with you to authenticate.
And soon there will be an unofficial mod portal that (illegally/without permission) offers all mods to everyone and earns some money via ads). Or maybe they will still use the forum for it.

Zeblote
Filter Inserter
Filter Inserter
Posts: 973
Joined: Fri Oct 31, 2014 11:55 am
Contact:

Re: Friday Facts #141 - Mod Portal

Post by Zeblote »

HeiRos wrote:
Zeblote wrote:
Qon wrote:
self-same-spot wrote:
kovarex wrote:The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version.
So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out of using mod portal? What if some mod authors are willing to serve their mods via their direct links (e.g., .zip's from github) to them?
I also want to know this. Seems pointless and annoying for the user. Do we have to pirate the game to avoid this? Or is there a way for paying customers continue to download mods without this hassle if they want to?
There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".
It's possible to purchase the game without a factorio account via steam. I also call it annoying to create an factorio account and link it to steam only for downloading a mod.
This process could be automatic in the future. It's not a problem.

indjev99
Long Handed Inserter
Long Handed Inserter
Posts: 78
Joined: Thu Feb 26, 2015 2:13 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by indjev99 »

The new train graphics are amazing!!!
HammerPiano wrote:Me when I saw that no 0.13 for today
http://www.nooooooooooooooo.com/
But the train graphics are awesome! :D
Take your time, and make this game even more wonderful :)
https://www.youtube.com/watch?v=WWaLxFI ... rUWvuiQnzZ :D

User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1093
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by brunzenstein »

bNarFProfCrazy wrote: I have never heart of fake steam accounts.
I did - and so did many
bNarFProfCrazy wrote:What are you referring to? Are you referring to the steam-free download version that can be downloaded here and used without account? Is there such a thing here? Why?
No&Yes - there is if you bought direct from the developers site. You only have to register once then your reminded automatically. You can run Factorio offline but as soon as your getting online you will be announced to download any possible new update - very convenient, transparent and without hassle e.g. needed user interference or update checking.
bNarFProfCrazy wrote:The term "hunt down" is just plain wrong.
Agree - my wording was plainly wrong - sorry for that
bNarFProfCrazy wrote:They just don't let them fully in (Like a VIP area in the disco for all those who have bought the game).
true - and I'm all for it
bNarFProfCrazy wrote:But for us "VIPs" its just annoying, since (both zones are separated and) you have to carry your ID with you to authenticate.
No.
There is no problem for Steam buyers to acquire a DRM free key from the dev and get the updates direct from the developers site in the future. Without using the intermediary Steam site and its shaggy software. This has several robust benefits for the user (as well as financial ones for the developer bcs. the middlemen is cut out):
From security reasons, avoiding having to install a proprietary Steam sw to run the bought program in first place, no internet connection needed, till immediate problemless updates and direct connection to the master and not the intermediary sales clerk.(Steam is a sales outlet only)
Last edited by brunzenstein on Sat Jun 04, 2016 11:02 am, edited 7 times in total.

User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1093
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by brunzenstein »

Zeblote wrote: There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".
right!
Zeblote wrote:It's possible to purchase the game without a factorio account via steam. I also call it annoying to create an factorio account and link it to steam only for downloading a mod.
The exact opposite is true.
With a Steam account you can demand a DRM free software from the Factorio dev and you can kiss Steam Good By - this has several benefits for the developers as well as for the customers
Last edited by brunzenstein on Sat Jun 04, 2016 11:01 am, edited 1 time in total.

User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1093
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by brunzenstein »

slindenau wrote:Update is not posted on Steam store again guys :D. Maybe automate the process, hmmm...
Its automated if you bought from the developers site thought...

Zeblote
Filter Inserter
Filter Inserter
Posts: 973
Joined: Fri Oct 31, 2014 11:55 am
Contact:

Re: Friday Facts #141 - Mod Portal

Post by Zeblote »

brunzenstein wrote:
slindenau wrote:Update is not posted on Steam store again guys :D. Maybe automate the process, hmmm...
Its automated if you bought from the developers site thought...
He's talking about the blog post. It's not available on the steam news feed yet, they forget to post it there every time :D

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5246
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Friday Facts #141 - Mod Portal

Post by Klonan »

HeiRos wrote:
Zeblote wrote:
Qon wrote:
self-same-spot wrote:
kovarex wrote:The mod portal can be viewed by anyone, but you will have to log in with your factorio account to download mods, same goes for the in-game version.
So, just to confirm: you want to lock people with pirated copies (who may become customers at some point or recommend/PR the game to their friends) out of using mod portal? What if some mod authors are willing to serve their mods via their direct links (e.g., .zip's from github) to them?
I also want to know this. Seems pointless and annoying for the user. Do we have to pirate the game to avoid this? Or is there a way for paying customers continue to download mods without this hassle if they want to?
There is zero hassle logging in once using the factorio account you already have, and then clicking "remember me".
It's possible to purchase the game without a factorio account via steam. I also call it annoying to create an factorio account and link it to steam only for downloading a mod.
You are free to download mods from any other website

Post Reply

Return to “News”