More specifically, what are Oldschool, Hardcore, ect?
How does Alien base richness affect the aliens? Frequency and Size are pretty self explanitory, and while richness in resources makes the fields last longer by having more resources per square, it is not so clear what richness means in alien bases...do they spawn faster? evolve to harder alien types quicker?
I played my first freeplay with all resources turned up one spot, all alien settings turned down one spot, and my starting area larger by one spot. my second game was played just straight normal all the way. Now I'm on my third freeplay, where I toned down forests a bit (hate those trees!), and increased alien base size and richness.
And about the trees....I saw on the latest friday's dev post that the new build is supposed to have 10 types of trees? ugh! I'm actually not looking forward to more tree types...(is that thing a tree blocking my building or just a background ground object I can ignore...?) no I don't need palm trees or cactuses or...yeah, trees...usually I just want to find ways to get RID of the damn things faster. How about a difficulty setting for weaker trees?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)