It helps to use the right map settings for the map generator. Set resource frequency to very low but size and richness to very high. This makes HUGE deposits which will last a long time but they are somewhat spread out. The resource settings help a ton to cut down on outpost tedium.vanatteveldt wrote:Well it was big for me
Anyway, I've just walled off quite a large chunk of territory, so I will be expanding the base. How do people with really big bases deal with the tedium of outpost building, even with very large deposits?
Setting the start area to very large will give you more time to set up before having worry about biter attacks (you can set them to peaceful if you only want to deal with them when expanding, but here again, very large start area is nice to give you ample room to get started in before having to deal with biter base clearing), as well as making it easier to get an organically built first base up and running to do research and such. Many people that make megabases do so only after building a 'first base' to get down the tech tree and unlock of a lot of the tech that makes a good megabase run smoothly (logistic network, trains, etc).
A lot of the rest is mostly a matter of mathing out good ratios for items you want to produce in large numbers and then engineering a tileable layout for the relevant production buildings (e.g. the famous 3-2 ratio for Copper Cable into Electronic Circuits).