When spawning small-biters on the player's force into two closed areas without valid paths to the player, then attacking one group, the other group often despawns. The issue does not occur if the small-biters are spawned on the "neutral" force.
Please see this video for a demonstration: https://www.youtube.com/watch?v=OlpU3Z4ltj8
This is the code used to generate the small-biters:
/c local surface = game.local_player.surface; local pos = game.local_player.position; surface.create_entity({name="small-biter", force=game.forces.player, position={pos.x, pos.y+3}})
[0.12.34] Biters on player force disappear
- Versepelles
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[0.12.34] Biters on player force disappear
Last edited by Versepelles on Sun May 29, 2016 11:31 am, edited 1 time in total.
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Re: [0.12.34] Biters on player force disappear
I noticed another problem, сonstruction robot repair damaged biter
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My native language is russian. Sorry if my messages are difficult to read.
Re: [0.12.34] Biters on player force disappear
Seems you are shooting so damaging the biter?
Hard to see precisely.
Hard to see precisely.
Re: [0.12.34] Biters on player force disappear
Thanks for the report,
This isn't a bug, but an optimization
When you shoot the biters, they start to attack you, but since they can't path to you, they are destroyed to save processing time
This isn't a bug, but an optimization
When you shoot the biters, they start to attack you, but since they can't path to you, they are destroyed to save processing time
- Versepelles
- Long Handed Inserter
- Posts: 70
- Joined: Sat May 28, 2016 1:42 pm
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Re: [0.12.34] Biters on player force disappear
"Features." Thanks for the quick reply; using dummy forces will solve my particular problem, so no worries.Klonan wrote:Thanks for the report,
This isn't a bug, but an optimization
When you shoot the biters, they start to attack you, but since they can't path to you, they are destroyed to save processing time
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