Oh yes, biters are really fun toplay with, especially with my Super Tank. Give it a try !orzelek wrote:Thanks
It will be really helpful - might even tempt to play some death world due to increased ammo mags

Oh yes, biters are really fun toplay with, especially with my Super Tank. Give it a try !orzelek wrote:Thanks
It will be really helpful - might even tempt to play some death world due to increased ammo mags
Please give me an example of object stack counted twice. I do not see.orzelek wrote:Is it by design that some item types have the stack size modified twice?
It's evident now when using multiplier - there are separate for loops that iterate ammo/modules/capsules but they were already iterated by main loop.
One more proposal from me - add option to disable ammo from stack size increases. It kind of multiplies with magazine capacity increase.
Bigbags only works on a real character's player.Ytm wrote:how about sandbox? It seems that in this scenario "Big Bags" does not work
Strange. Did you edit the code by yourself ? What are the other mods you are running ?Therkaz wrote:When starting the game with your mod enabled, I get the following error:
data-final-fixes.lua:19: attempt to compare number with strings
You don't have to edit the files.kunkka wrote:Hello!
Thanks for the great mod!
How can I add more logistics slot? I want to keep the vanilla stack sizes but double the inventory / logistic slots / logistic trash sizes (like on the mod screenshot).
I can't find this in the config file and with the mod installed I have only the default slot number except the inventory.
No, I didn't change anything on the code. My other mods are: air-filtering and Yuokibinbinhfr wrote:Strange. Did you edit the code by yourself ? What are the other mods you are running ?Therkaz wrote:When starting the game with your mod enabled, I get the following error:
data-final-fixes.lua:19: attempt to compare number with strings
Does anyone else gets this error ?
Air-filtering does not seem to interfere.Therkaz wrote: No, I didn't change anything on the code. My other mods are: air-filtering and Yuoki
That worked. Thanks!binbinhfr wrote:Air-filtering does not seem to interfere.Therkaz wrote: No, I didn't change anything on the code. My other mods are: air-filtering and Yuoki
Yuoki creates the error :
In one of its lua module, yuoki writes
data.raw["item"]["stone"].stack_size="100"
It should be an integer, not a string, that's what it is interfering with my mod.
I just asked Yuoki why he wrote that way, if it's a trick or if it's an error.
For the moment and untill his answer, please replace this file : but note that all resources stack (coal, stone, ores) will be fixed to 100.
Yuoki is looking at his code to see if he can correct the problem in a cleaner way.Therkaz wrote:That worked. Thanks!
Hi,MiniMe943 wrote:Whenever I try changing the config to use the option that doesn't change stack sizes, i.e. my_stack_offset = 0 and my_stack_factor = 1, I get an error saying "data-final-fixes.lua.5: attempt to perform arithmetic on local 'factor' (a nil value)".
Code: Select all
my_inventory_size = 170 -- should be a multiple of 10
-- changes stack size for every item
-- (formula : new_stack_size = my_stack_offset + my_stack_factor * old_stack_size)
-- my_stack_offset = 0 -- multiply every stack size by 10
-- my_stack_factor = 10
-- my_stack_offset = 500 -- set every stack size to 500 (old setting in v1.0.5)
-- my_stack_factor = 0
-- my_stack_offset = 100 -- multiply every stack size by 5 and add 100
--- my_stack_factor = 5
my_stack_offset = 0 -- does not change anything
my_stack_factor = 1
-- changes default magazine size for every ammo
my_mag_offset = 0
my_mag_factor = 10
my_default_req_amount = 1 -- to change default request amount in character logistic slots
my_running_speed_factor = 1 -- multiplicative factor, if > 1, your running speed is increased