This is my second game, with something like 150 hours into this game. The FPS has made it a little unplayable, so I thought I'd share what I've done as I quit.
I wanted to make something bot based, but with short bot travel distances to cut down on wasted charging times, so I decided to carry my base materials and other useful materials (steel, all circuits, coal and stone, and petrol, light, lube, water) around in a giant bus with inserters to pull materials off into provider chests where needed, with bot-chest-served assembly lines positioned near the bus. In addition, I wanted to make sure my bus was omni-directional - that is, all materials would be available everywhere and able to be inserted everywhere as well.
I was originally inspired by the belt chain idea - which disperses all items on the belts evenly:
This was a pretty fun build. It's efficient in its own weird way - I mean, it's dog slow because apparently having 80 bajillion items moving around on huge numbers of belts is a bad thing, but this base, when cranking out satellites and rockets and all the various circuits and steel and other stuff was usually only using something like 1000 of my 3000 logistics bots at any point in time. It was actually really cool to watch them, as aside from the few bots delivering finished goods to the storage chest stash, almost all of the bots were moving either perfectly horizontally or vertically for short distances, just from the nearest chest in the bus to assembly line requester chest, and there was always, always an available robo for charging directly under their flightpath, so there was very little wasted bot travel time.
Mods that I used (that mattered): RSO, RSO radar, fluid barrel (for barreling water), blueprint flipper (no way was I going to make left and right versions of those giant bus sections!), FARL of course, TheFatController, upgrade-planner, YARM. After I had mined out a dozen or so mining outposts and drawn down a bunch of oil to .1/sec, I gave in and console-hacked in a bunch of patches of huge amounts of ore and oil. I still have to train them in from far away, but I got tired of having to keep building new outposts (and redirecting my trains and supply trains, etc.).