[MOD 0.12.x] Bergius Process

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DenFromEarth
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Re: [MOD 0.12.x] Bergius Process

Post by DenFromEarth »

And again, I add another of Klonan's mod to my list. Keep 'em coming.
Don't tell me you never wanted to do an orbital drop in a '59 convertible Corvette...
https://youtu.be/yKkt_g9Tc7M
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Re: [MOD 0.12.x] Bergius Process

Post by bNarFProfCrazy »

@Klonan

Really nice mod.

I just created a German translation for it. Please embed it inside your mod, so everyone can use it.

If you need more German translations or translation updates please ping/pm me.


I have noticed that you removed the hydrogen gas from the recipe.
Maybe you can check whether a different mod adds hydrogen gas and require it in that case instead of water.
This could add some more piping fun for those who have a lot of mods with new resources/liquids.
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de.cfg
German (de) translation
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Qon
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Re: [MOD 0.12.x] Bergius Process

Post by Qon »

I made a compact perfect ratio blueprint for converting coal to petrol gas.
Input: 1440 coal/minute, almost a red belt. (2880 with speed modules)
Output: 285 petrol gas/minute (570 with speed modules)
Size: 18 x 97 tiles.
I also use water well mod viewtopic.php?f=93&t=23297
and fluid barrel mod viewtopic.php?f=94&t=7887
in this creation. Though they are not necessary since they are only used for input and output so you can replace with your own mechanisms easily.
I used fluid barrel mod for water input also earlier and it works great also.

The heavy oil barrel input is only active when there's no heavy oil in the pipes and will idle forever once it starts up. So you can remove the heavy oil unbarreling if you want to. It's just nice to have when you place down the blueprint so that the system gets some initial heavy oil to start up with.
Coal to petrol gas
Coal to petrol gas
PerfectBergius.jpg (404.18 KiB) Viewed 6983 times
I had a lot of fun compressing this so a big thank you for the mod. Now my petrol gas shortage is over.
Blueprint string
I also made smaller version which was like 98% perfect but I ended up using many of them so there wasn't any point in avoiding the big construction.
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Re: [MOD 0.12.x] Bergius Process

Post by mooklepticon »

Thank you! Saved my bacon.
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Re: [0.12.x] Bergius Process

Post by Lurkily »

Klonan wrote:
jorgenRe wrote:But what about the oxygen :o!
Nevermind. It's nice to see an alternative where the oxygen is automatically emptied for a little bit simpler build ;)!
Haha yea, well either it comes out and i use a special 'vent' building to empty it... or assume through some incredible magic the gaseous by-product we don't want is somehow magically emptied from the system ;)
You could process it into high-energy pre-oxygenated fuel . . . but simplicity has it's virtues. I myself often don't download things with overly complex recipes.
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Re: [MOD 0.12.x] Bergius Process

Post by Qon »

Bug: The coal liquefaction recipe and the bergius process recipe doesn't work with productivity modules even though they produce only intermediate products.

Now making a new beaconised and compact bergius process factory. Managed to make it small enough to fit between my standard size of 7 tiles between each beacon row with 3 tiles between each refinery. Now I just need to insert my productivity modules.
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BlakeMW
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Re: [MOD 0.12.x] Bergius Process

Post by BlakeMW »

On the previous page I post how to enable productivity modules.
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Re: [MOD 0.12.x] Bergius Process

Post by Qon »

BlakeMW wrote:On the previous page I post how to enable productivity modules.
Thank you :D
Thought I had read through this thread. Apparently I skipped over your post or forgot about it ^^
And interesting about the energy gain. I had not calculated that yet. Think I like the mod even more now :o
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Re: [MOD 0.12.x] Bergius Process

Post by Malryn »

hmm. Why cant I use productivity modules in any of the processes?
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Re: [MOD 0.12.x] Bergius Process

Post by Qon »

Malryn wrote:hmm. Why cant I use productivity modules in any of the processes?
Read the post above yours. But you are not the only one so I won't be too harsh on you for missing it :o
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Re: [MOD 0.12.x] Bergius Process

Post by bNarFProfCrazy »

It would be cool/nice if @Klonan would add it to the main description as a kind of FAQ.
This would make spotting it way easier.
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Re: [MOD 0.12.x] Bergius Process

Post by Malryn »

bah. my freaking fault for not reading the entire thread before posting.

This system is awesome. It puts a use to the excess coal that has a habit of clogging my unloading lines.
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Re: [MOD 0.12.x] Bergius Process

Post by BlakeMW »

I have published a mod which automatically enables productivity modules for the Bergius Process recipes, Enable Productivity Modules
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Re: [MOD 0.12.x] Bergius Process

Post by Qon »

Code: Select all

{
  "name": "Bergius_Process",
  "version": "0.1.1",
  "title": "Burguis Process",
  "author": "Klonan",
  "description": "Adds Burguis Process Oil production"
}
Are you going to fix this, Klonan? The title and description says Burguis process instead of Bergius which is the correct spelling.
BlakeMW wrote:I have published a mod which automatically enables productivity modules for the Bergius Process recipes, Enable Productivity Modules
Well I have already fixed this in my own version (thanks) so I don't need your mod anymore q:
But I like the initiative. I have encountered this problem in several mods.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
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Re: [MOD 0.12.x] Bergius Process

Post by Klonan »

I have updated the mod with a number of fixes and ideas suggested in the thread
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Re: [MOD 0.12.x] Bergius Process

Post by bNarFProfCrazy »

Klonan wrote:I have updated the mod with a number of fixes and ideas suggested in the thread
Nice. The new colors and images are really helpful for to get what is in the pipes.

Thank you.
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Re: [MOD 0.12.x] Bergius Process

Post by Qon »

Klonan wrote:I have updated the mod with a number of fixes and ideas suggested in the thread
Thanks Klonan! Glad you are keeping this updated. I kind of grew fond of the black liquid and and the icons though. I'll get over it, these are at least readable in alt view q:
I made a new setup that fits beween my standard 7 tiles spaced out speed beacon rows now that I'm using productivity modules in it. I might share a picture later since I haven't seen any similar layouts before.
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Re: [MOD 0.12.x] Bergius Process

Post by mooklepticon »

Klonan wrote:I have updated the mod with a number of fixes and ideas suggested in the thread
That spelling error made it literally unplayable.
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Re: [MOD 0.12.x] Bergius Process

Post by chipotng »

Hey there,

I would like to suggest the conversion effiency to be more realistic.

The conversion efficiency in RL is 10 coal + 4 water (0.5 Hydrogen) + 4 Heavy Oil --> 5 Heavy Oil + 3 Light Oil + 2 Gas

So overall efficiency is increased from 60% to 71%.
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Re: [MOD 0.12.x] Bergius Process

Post by BlakeMW »

The efficiency is good as it is in terms of game balance. On a previous page I calculated you already get 22% more net energy out of using the Bergius Process and burning solid fuel, than you would from burning the original coal - and that includes the energy cost of the chemical plants and refineries without using efficiency modules.
If you want it to be even more over-unity you could always edit the lua files, it's not hard to mod mods.
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