But 1 vs. 1000 is a problem. No, not a problem it is just a WTF.

It's the same as if I say
"My car has 90.000 horsepowers"
"WHAAATT???"
"Yea. Seahorses."
":) WTF?!?!

Moderator: ickputzdirwech
Because the game intends to mimick reality in some way, though this does not mean that everything in there is strictly realistic. Such a huge difference in a real-life unit (thus clearly intended to be comparable with reality) is disturbing if you're familiar with this unit.TGS wrote:Because 'realistic' does not consider the abstraction of a game. Nor is it particularly needed. This is a game. I don't know why everyone needs it to be 'realistic' in so many ways I mean really... why is that so important to so many people? I'm genuinely curious.
Actually, the watt is a unit of power, not energy...TGS wrote:I mean they can make up whatever they like, but humans know that joules and watts equal energy.
I have to disagree to be perfectly honest with you. Because you are making an internal correlation between 'real world' power (energy) values with the game simply because it uses the term watt. You are obviously not the only one, but I don't see why this an issue. Surely we are capable of suspending our correlative and progressive understanding of reality to play a game. Simply adding a Factor 1000 to the values is not going to instantly create a sense of realism. It'd help sure, but there are other factors to consider. Besides, if this is really an issue for people. Mod it?Rwn wrote:Because the game intends to mimick reality in some way, though this does not mean that everything in there is strictly realistic. Such a huge difference in a real-life unit (thus clearly intended to be comparable with reality) is disturbing if you're familiar with this unit.TGS wrote:Because 'realistic' does not consider the abstraction of a game. Nor is it particularly needed. This is a game. I don't know why everyone needs it to be 'realistic' in so many ways I mean really... why is that so important to so many people? I'm genuinely curious.
To illustrate the point, imagine a game where you cook hamburgers for customers. It is probably not realistic - for example, your meat may never spoil, your ketchup does not cost anything, etc. Still, if in the game you cook a 200kg piece of meat on the grill during 10 hours then put it in a 20m-wide hamburger bread to serve a single, normal-sized human customer, something feels off...
Like ssilk said, this would not be an issue if the unit was the FactorioPower or the Zebuglorg, but when it uses real-world unit with real-world-inspired machines, a 1000 factor is something of an immersion-breaker.
Umm I didn't say otherwise? Joules and watts measure energy. "Energy is measured in SI units of joules (J). Common types of energy transfer and transformation include processes such as heating a material, performing mechanical work on an object, generating or making use of electric energy, and many chemical reactions." directly from the Wikipedia entry on energy. Now obviously the main difference is that Energy would refer to the watt/hours which simply isn't referenced in this game at all vs watts which equate to the amount of power available. But it's all energy in the end. I didn't mention it as a unit specifically, because you could use whatever 'unit' you want when you are dealing with fiction. It is a game. As I said they could use Factons for all it matters. Hence why there is no point referring to them as 'units' of power. They are words used to describe energy, be it electrical or mechanical. They are used to describe the fuel value of Coal in the game as well which is not electrical. Hence energy, not power.Rwn wrote:Actually, the watt is a unit of power, not energy...TGS wrote:I mean they can make up whatever they like, but humans know that joules and watts equal energy.
Your posts does imply that joules equals watts. Also watt/hours? speed of power change? acceleration of energy amount?TGS wrote:Umm I didn't say otherwise? Joules and watts measure energy. "Energy is measured in SI units of joules (J). Common types of energy transfer and transformation include processes such as heating a material, performing mechanical work on an object, generating or making use of electric energy, and many chemical reactions." directly from the Wikipedia entry on energy. Now obviously the main difference is that Energy would refer to the watt/hours which simply isn't referenced in this game at all vs watts which equate to the amount of power available. But it's all energy in the end. I didn't mention it as a unit specifically, because you could use whatever 'unit' you want when you are dealing with fiction. It is a game. As I said they could use Factons for all it matters. Hence why there is no point referring to them as 'units' of power. They are words used to describe energy, be it electrical or mechanical. They are used to describe the fuel value of Coal in the game as well which is not electrical. Hence energy, not power.
Energy - Wikipedia wrote:The SI unit of power (energy per unit time) is the watt, which is simply a joule per second.
Yea it does bring the game down a little if you know your vacuum cleaner has 4 times more power then steam engines. I can ignore that, but same time I'm quite confident the "balance" does not break with the switchs of units or by multiplying everything. I might try it with mod. Thanks for suggestion.TGS wrote:The main points I am trying to get at is that the basis of this thread is creating more of a link between reality than there is or should be in the game imo. Misconceptions are being made to even further this link based simply on the fact that it uses terms we are familiar with. My suggestions are, try to suspend your association OR mod it to fit the values you are comfortable with. But keep in mind it might break balance and might not work as well as you think in your own internal assumptions.
My posts don't 'imply' anything that isn't correct. We're getting into serious technicality here and this is exactly the sort of "OMFGREALISM" that we're talking about avoiding. People trying to pull me up on a very VERY specific technicality which I'm not even incorrect on. A joule and a watt are energy. If you're going to argue that point then we are going to have to agree to disagree. I use the term 'energy' because the game leaves the REAL concept of measurement out entirely. But it's all energy. I'm not the one defining it, the game defines it. With some realism, but not much. Now the whole point of what I'm saying is that we don't need that much realism. I seem to be 'fighting' this battle on multiple threads. I get that many many many many of you view this as a straight up simulation and expect it to be realistic, but it's not and that's okay.rk84 wrote:Your posts does imply that joules equals watts. Also watt/hours? speed of power change? acceleration of energy amount?
You forgot to quote the most important part in that Energy page when comparing joules and watts.Energy - Wikipedia wrote:The SI unit of power (energy per unit time) is the watt, which is simply a joule per second.
I understand this sentiment, in fact it's the first post in this thread that does actually make sense to me. However I err on the side of the kid who is just having fun playing with a toy. Not the adult who is making an unnecessary mental link between the model train and the real thing. You are not playing with the real thing. You don't need to think in real terms lol. Imagination is good, use it!ssilk wrote:When I where a child we had a model-railway. And I liked to drive the trains on it in the fastest speed that works. My fasther said: "Son, this is ridiculous. Trains driving this speed would be faster than speed of sound."
I liked it.
But when getting older I see, what he meant. And with the power in factorio it is exactly the same. There is just a border, where something begins to get stupid, when not in about size of the reality.
I respect your view on the whole topic of realism, but confusing and mixing up power and energy (watt vs joule) is just wrong, even in a game, thats just like using "seconds" for measurement of speed (the train is 10 seconds fast) or distance (the next spawner nest is 10 seconds away). This kind of information is worthlessTGS wrote:... A joule and a watt are energy. If you're going to argue that point then we are going to have to agree to disagree...
BurnHard wrote:I respect your view on the whole topic of realism, but confusing and mixing up power and energy (watt vs joule) is just wrong, even in a game, thats just like using "seconds" for measurement of speed (the train is 10 seconds fast) or distance (the next spawner nest is 10 seconds away). This kind of information is worthlessTGS wrote:... A joule and a watt are energy. If you're going to argue that point then we are going to have to agree to disagree...
I'm not going to let this go because we're essentially arguing technicalities based on realism. If you're going to argue that energy or a unit of measure for energy no matter how the unit of measurement is described is somehow NOT energy then you're approaching it from an angle of 1. Extreme realism 2. Expertise. Which is fundamentally wrong because this is a game. It is not real life. It uses multiple forms of energy. Not simply one. It does not strictly adhere to reality. Not only that, energy is energy. No matter how technical you want to get about how it is described. By all means show me specifically in any technical and scientific literature where it specifically says that a joule OR a watt is NOT energy.Wikipedia wrote:In physics, energy is one of the basic quantitative properties describing a physical system or object's state. Energy can be transformed (converted) among a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system. The total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy. Common energy forms include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic. Energy is measured in SI units of joules (J). Common types of energy transfer and transformation include processes such as heating a material, performing mechanical work on an object, generating or making use of electric energy, and many chemical reactions.
Hm. Now it begins to get philosophic. I like that.I'm not going to let this go because we're essentially arguing technicalities based on realism.
I don't think anybody is asking for "instantly creating a sense of realism" ; I'm totally fine with transport belts moving alone, some guy being able to craft electronic devices with his bare hands or having research laboratories inventing new items by themselves. Sacrificing realism for more fun is a no-brainer to get a good game.TGS wrote:I have to disagree to be perfectly honest with you. Because you are making an internal correlation between 'real world' power (energy) values with the game simply because it uses the term watt. You are obviously not the only one, but I don't see why this an issue. Surely we are capable of suspending our correlative and progressive understanding of reality to play a game. Simply adding a Factor 1000 to the values is not going to instantly create a sense of realism. It'd help sure, but there are other factors to consider.
TGS wrote:Umm I didn't say otherwise? Joules and watts measure energy. "Energy is measured in SI units of joules (J). Common types of energy transfer and transformation include processes such as heating a material, performing mechanical work on an object, generating or making use of electric energy, and many chemical reactions." directly from the Wikipedia entry on energy. Now obviously the main difference is that Energy would refer to the watt/hours which simply isn't referenced in this game at all vs watts which equate to the amount of power available. But it's all energy in the end. I didn't mention it as a unit specifically, because you could use whatever 'unit' you want when you are dealing with fiction. It is a game. As I said they could use Factons for all it matters. Hence why there is no point referring to them as 'units' of power. They are words used to describe energy, be it electrical or mechanical. They are used to describe the fuel value of Coal in the game as well which is not electrical. Hence energy, not power.
No offense meant, but I really think you're mixing many things up ("power" is not a form of energy which happens to be electrical, it's a different physical concept; others have pointed out how they differ). That might be the reason why you don't understand why others might feel concerned by this magnitude issue - and again I assure you, such a wide discrepancy can be as disturbing as seeing a 200kg meat piece on the menu at a restaurant or having an ordinary-sized meal priced in the tens of thousands of dollars. It's not about nitpicking over a 10% error nor even about doubling or tripling a value somewhere, but about a factor 1000!TGS wrote:I'm not going to let this go because we're essentially arguing technicalities based on realism. If you're going to argue that energy or a unit of measure for energy no matter how the unit of measurement is described is somehow NOT energy then you're approaching it from an angle of 1. Extreme realism 2. Expertise. Which is fundamentally wrong because this is a game. It is not real life. It uses multiple forms of energy. Not simply one. It does not strictly adhere to reality. Not only that, energy is energy. No matter how technical you want to get about how it is described. By all means show me specifically in any technical and scientific literature where it specifically says that a joule OR a watt is NOT energy.