[MOD 0.13.x] Tree House (0.2.1)

Topics and discussion about specific mods
s-leaf
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 26, 2016 4:52 pm
Contact:

[MOD 0.13.x] Tree House (0.2.1)

Post by s-leaf »

Name: Tree house
222.jpg
222.jpg (234.96 KiB) Viewed 20489 times
Version: 0.2.1
Release: 2016-08-05
Description: New kind of Tree house and tree workers, produce trees and charcoal. Tree house is a logistic provider container, so you can use logistic robot to get the raw-wood from the house. Tree plant in different lands have different effects, I suggest that you plant in the grass.

Info
  • [0.2.1] Update for 0.13.13
    [0.2.1] Add technology for Tree House.
    [0.2.1] Cut the cost of the tree robot.
    [0.2.1] Put tree robots in Tree House it works now.
    [0.2.1] Fixed the bug of multiplayer games.

    [0.1.1] Change the treehouse's working way
    [0.1.1] Add Tree Workers(ground robot unit). When you build a tree house, you still need to build tree workers, or the tree house will not work.
    [0.1.1] Add Size Option in treehouse. Default size is 6 x 6.
    [0.1.1] Add fertilizer and fertilizer chest for tree house. now you can use charcoal dust(fertilizer) to feed the trees. It will promote plant growth.
    [0.1.1] Add recipe from charcoal to charcoal dust and coal , but the process must use its own chemical-furnace
    [0.1.1] When you pick up tree house, tree workers will be in your backpack, or follow you if your backpack is full.

    [0.0.2] New tree house skin
    [0.0.2] Add new trees
    [0.0.2] Add tree house options
    [0.0.2] Planting by player
    [0.0.2] Add charcoal, so raw-wood can be smelting into charcoal, but the process must use its own chemical-furnace
Future
  • [0.2.2] What is the future? I do not know, pleast tell me.
Pictures
Download:
[0.2.1]
sleaf-Treehouse_0.2.1.zip
(96.19 KiB) Downloaded 418 times
[0.1.1]
sleaf-Treehouse_0.1.1.zip
(77.05 KiB) Downloaded 511 times
[0.0.2]
sleaf-Treehouse_0.0.2.zip
(67.41 KiB) Downloaded 384 times
Last edited by s-leaf on Fri Aug 05, 2016 8:10 am, edited 6 times in total.
s-leaf
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 26, 2016 4:52 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.0.2)

Post by s-leaf »

Updated for 0.0.2
maurojunior2011
Inserter
Inserter
Posts: 32
Joined: Wed Mar 23, 2016 9:51 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.0.2)

Post by maurojunior2011 »

Was looking for a simple MOD so wood to time :D Awesome 8-) Congratulations
Damgam
Burner Inserter
Burner Inserter
Posts: 15
Joined: Thu Feb 18, 2016 8:01 am
Contact:

Re: [MOD 0.12.x] Tree House (0.0.2)

Post by Damgam »

to be honest, i don't like graphic of this ''house'' but if it not bug like treefarm, i will give it a try on next map
s-leaf
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 26, 2016 4:52 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.0.2)

Post by s-leaf »

Damgam wrote:to be honest, i don't like graphic of this ''house'' but if it not bug like treefarm, i will give it a try on next map
It's hard to believe Treefarm has no bug! when I play with treefarm, I found it has a lot of bugs.
After I planting so many trees, I still can't understand his planting mathematics!
s-leaf
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 26, 2016 4:52 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by s-leaf »

Updated for 0.1.1. The upgrade is very large changes.
Lonewolf
Inserter
Inserter
Posts: 33
Joined: Sun Aug 10, 2014 1:23 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by Lonewolf »

Looks very interesting! Can't wait to try it out and hopefully get rid of the old treefarm mod :)

Thank you!
Zaflis
Filter Inserter
Filter Inserter
Posts: 514
Joined: Sun Apr 24, 2016 12:51 am
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by Zaflis »

I was wondering, is it possible to set it only automatically cut those trees that are maximally polluted? As far as i understand when tree absorbs enough pollution it dies, and will no longer absorb more. So those ones are no good against aliens.
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by Airat9000 »

;) You can use ordinary game coal as fertilizer?

;) можно обычный уголь использовать как удобрения?
s-leaf
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 26, 2016 4:52 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by s-leaf »

Airat9000 wrote:;) You can use ordinary game coal as fertilizer?

;) можно обычный уголь использовать как удобрения?
:lol:
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by Airat9000 »

good mode i am testing!
very good!

and idea!
technology open

1- trees house and worker 1-100
and other (speed and fast trees up)
;)
idea 2
recipes new (open in technology in hardness )
coal - carcoal dust (economy trees)
light oil - carcoal dust (economy coal and trees)

:D thanks
dyf123
Inserter
Inserter
Posts: 37
Joined: Wed Sep 10, 2014 9:28 am
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by dyf123 »

Zaflis wrote:I was wondering, is it possible to set it only automatically cut those trees that are maximally polluted? As far as i understand when tree absorbs enough pollution it dies, and will no longer absorb more. So those ones are no good against aliens.
I agree your idea. I make a plan that Making a circulation with charcoal and wood cutting from the tree. Make the charcoal with charcoal and cutting wood. Use Growing tree to absorb the pollution. No any wood and pollution go out from circulation ,and no any died tree. May a plan.
davisn456
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon May 23, 2016 1:36 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by davisn456 »

I built robots, placed the treehouse, put the robots in it, and added fertilizer to the chest, but nothing seems to be happening. No trees are being planted, and nothing is being harvested. What am I doing wrong?
Matt
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon May 23, 2016 5:14 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by Matt »

You place the robots on the terrain, not in the storage area of the treehouse.
davisn456
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon May 23, 2016 1:36 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by davisn456 »

Matt wrote:You place the robots on the terrain, not in the storage area of the treehouse.
Thank you!! I loved this mod before the update, and was nearly devastated that I couldn't use it. It's working perfectly now.
davisn456
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon May 23, 2016 1:36 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by davisn456 »

Ok, one more question. To make charcoal in the loop that was described in the post, my inserters don't seem to want to pick up the raw wood and put it in the furnace to create the charcoal. I'm able to put wood in the furnace manually though. I tried both a regular and smart inserter, and neither seem to work.
noliVe
Filter Inserter
Filter Inserter
Posts: 327
Joined: Tue May 24, 2016 7:46 am
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by noliVe »

187.456 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running the event handler: __sleaf-Treehouse__/control.lua:884: attd '?' (a nil value)"

i dont know how to fix it
s-leaf
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 26, 2016 4:52 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by s-leaf »

davisn456 wrote:Ok, one more question. To make charcoal in the loop that was described in the post, my inserters don't seem to want to pick up the raw wood and put it in the furnace to create the charcoal. I'm able to put wood in the furnace manually though. I tried both a regular and smart inserter, and neither seem to work.
hi guy, please read "Add charcoal, so raw-wood can be smelting into charcoal, but the process must use its own chemical-furnace"
s-leaf
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 26, 2016 4:52 pm
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by s-leaf »

noliVe wrote:187.456 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running the event handler: __sleaf-Treehouse__/control.lua:884: attd '?' (a nil value)"

i dont know how to fix it
when you play a multiplayer game. all the players has it's index. but i real dont't know what happen in you multiplayer game. it seem not my problem.
What is your game version?
How many player in your multiplayer game?
Is that happen when someone drop or leave the game?
noliVe
Filter Inserter
Filter Inserter
Posts: 327
Joined: Tue May 24, 2016 7:46 am
Contact:

Re: [MOD 0.12.x] Tree House (0.1.1)

Post by noliVe »

its a multiplayer game.

1 player

the error occures when releasing the bot on the field.

server 12.33
sleaf 0.1.1
Post Reply

Return to “Mods”