[0.12.X] Biter-Friendly Rails

Doesn't fit in the other categories, like libraries, small fixes or modpacks.
Pandemoneus
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Re: [0.12.X] Biter-Friendly Rails

Post by Pandemoneus »

I also noticed that this mod removes the rail colors from the map. Sorry, but that's a reason for me to not use this. =/
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
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sporefreak
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Re: [0.12.X] Biter-Friendly Rails

Post by sporefreak »

Would love to be able to add some other things for biters to ignore, I tried to copy/paste the code and replace the rails name with the Basic and fast conveyors but i kept getting some error about expecting pair and returning null.
triggerman602
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Re: [0.12.X] Biter-Friendly Rails

Post by triggerman602 »

I would love to use this mod but it breaks blueprinting rails which is a major deal breaker.
Oldhard
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Re: [0.12.X] Biter-Friendly Rails

Post by Oldhard »

DONT USE THIS SHIT. AFTER USE THIS SHIT YOU CAN'T USE BLUPRINT
seronis
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Re: [0.12.X] Biter-Friendly Rails

Post by seronis »

You can use blueprints fine. Just not blueprints with rails since rails are no longer player owned but neutral force. But I dont expect logic from someone who doesnt understand how capitalization works
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Re: [0.12.X] Biter-Friendly Rails

Post by Vas »

Ok, so if it removes player creation flag, how do you pick them back up later? And what if you are on two different forces so that your rails would have to be considered different from theirs to prevent them from taking your rails and such?
You can get my mods by clicking here, and use discussions there or PMs here to suggest or report issues.
Want some blueprints made by me? Click here then!
seronis
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Re: [0.12.X] Biter-Friendly Rails

Post by seronis »

The OP states the mod isnt MP tested. So different forces is an 'unknown'
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sporefreak
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Re: [0.12.X] Biter-Friendly Rails

Post by sporefreak »

This mod doesnt seem to work with Happy factorio, i disabled the happy textures from happy factorio to make biters stop attacking my rails. Just a warning to future players.
Crayne
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Re: [0.12.X] Biter-Friendly Rails

Post by Crayne »

Hi

i'm using this mod together with a friend on a server i made, that includes the Farlands modpack. So quite a lot of mods underway there, but i thought, that this would make a nice addon.
However: every type of creeper still feeds on the tracks. Doesn't matter, if i'm nearby or not. They keep destroying them. Any idea?
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sporefreak
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Re: [0.12.X] Biter-Friendly Rails

Post by sporefreak »

Crayne wrote:Hi

i'm using this mod together with a friend on a server i made, that includes the Farlands modpack. So quite a lot of mods underway there, but i thought, that this would make a nice addon.
However: every type of creeper still feeds on the tracks. Doesn't matter, if i'm nearby or not. They keep destroying them. Any idea?
Sent PM, Await reply
Crayne
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Re: [0.12.X] Biter-Friendly Rails

Post by Crayne »

Hi

thanks for the quick answer. Unfortunately i can't seem to reply via PM, because i'm too new :-D

It says:

base --> biter friendly rails

so apparently no other mods interfere
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sporefreak
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Re: [0.12.X] Biter-Friendly Rails

Post by sporefreak »

Crayne wrote:Hi

thanks for the quick answer. Unfortunately i can't seem to reply via PM, because i'm too new :-D

It says:

base --> biter friendly rails

so apparently no other mods interfere
Alright let me test some things real fast.
Have any other way to contact me? I hate spamming forums with chat lol
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sporefreak
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Re: [0.12.X] Biter-Friendly Rails

Post by sporefreak »

Crayne wrote:Hi
"Biters attacking rails"
I am unable to make the biters attack anything at all :/ I never use peaceful
Crayne
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Re: [0.12.X] Biter-Friendly Rails

Post by Crayne »

Hmm

may be a multiplayer then?

I think it was stated, that the rails are being changed from player built to neutral.
Would it make sense, that in multiplayer player built is not the tag, but instead a player ID/ name, where it wouldn't know how to handle the modifier to neutral?

Just as a thought.
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sporefreak
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Re: [0.12.X] Biter-Friendly Rails

Post by sporefreak »

By anything i mean anything. i even built a mining factory next to a massive nest and left it for 3 hours running constantly. No attacks what so ever.
I have one more idea and ill look into it real fast. Try using only biter friendly rails on a multiplayer game and then retest it in single player (with and without the modpack farlands)
Crayne
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Re: [0.12.X] Biter-Friendly Rails

Post by Crayne »

Well as an update:

Both in Singleplayer and multiplayer i left it running for a couple of hours and they didn't attack.
On multiplayer much alter (after about 3-4h) they suddenly attacked. Didn't look like it correlated with any of the misanthrope phases. It was during one of the rare peaceful phases. Even after 10+ hours some of the rails are still intact, while others were attacked.
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Re: [0.12.X] Biter-Friendly Rails

Post by nuhll »

Could this be updated...?
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