yay Thats what I´m going to buildsiggboy wrote: Or else you'll solve problems that don't exist and you'll end up with 50-combinator circuits that are impossible to debug.
A real "logistic network" with trains, that can handle every Item, multiple train-types (like Oil-train, 1-2-1, 1-4-1, FARL etc) and multiple trains running to the same unloading/loading (I call them requester/provider) station.
My "controller" does have ~20 combinators per train station (probably a lot that are unnecessary) only for the memory of all relevant amounts...
Poorly I do nearly 0 progress the last few weeks because I´m pretty busy at the moment and in those 3-6h per week I have time to build I rip up lots of the circuits to improve things or make stuff possible I like to include (before anything is running at all)
If you´re going to work/play on a MP-map, please post/pm the address Probably I´ll join when I have time. If you need a TS3 server, PM me (I dont like to post the address public, because I had bad experience doing so)