Walking on Treadmills - Ability to defy belt pushing/pulling

Post your ideas and suggestions how to improve the game.

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Kadaban
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Walking on Treadmills - Ability to defy belt pushing/pulling

Post by Kadaban »

I was walking along my already HUGE express conveyor belt roads (2-3 next to each other are pretty common with my playstyle) and narrow alleys when I noticed something had to be done.
I either need to leave some room for me to walk around on in between my factories and other buildings. This would lead to pretty weird design choices some players might not like. Especially when designing compact layouts.

Or the player needs to be able to somehow choose whether he wants to be affected by the conveyor belt or not.
One could simply "design" some kind of boots that would allow you to not only ignore the movement when walking "against" the flow of a conveyor, but even allow the player to stop on a conveyor to, for example, allow better building placement without having to find a fixed spot.
You could of course simply add some switch or a key to enable that. I just thought the "boots idea" would add some kind of "realism" and might even help once (if?) the inventory system gets an expansion.

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Arakasi
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Re: Walking on Treadmills - Ability to defy belt pushing/pul

Post by Arakasi »

I agree that there should be some possibility how to ignore effect of belts. Especially when you are trying to go against some faster version of belt.

Idea with some special boots is very nice. Another one might be some JetPack which allows player to jump over buildings to...

Mysteria9
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Re: Walking on Treadmills - Ability to defy belt pushing/pul

Post by Mysteria9 »

I read elsewhere in the forum that the devs plan to include a jetpack, that would solve it! :)

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Re: Walking on Treadmills - Ability to defy belt pushing/pul

Post by orbito »

Mysteria9 wrote:I read elsewhere in the forum that the devs plan to include a jetpack, that would solve it! :)
I was just about to post suggesting a jetpack. Great idea

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Re: Walking on Treadmills - Ability to defy belt pushing/pulling

Post by ssilk »

Necroing.
Belongs to the epic "better player control", which means also handling, if exoskeleton turned on, or ideas like silent walking.

Suggestions:
https://forums.factorio.com/forum/vie ... =Walk+belt
https://forums.factorio.com/forum/vie ... f=6&t=1173
https://forums.factorio.com/forum/vie ... f=6&t=5862
https://forums.factorio.com/forum/vie ... f=6&t=6953
https://forums.factorio.com/forum/vie ... f=6&t=9959

Edit: Also related:
https://forums.factorio.com/forum/vie ... f=6&t=4032 Auto-move the avatar when trying to build out of range.
Cool suggestion: Eatable MOUSE-pointers.
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