I am playing on a map with just 3 lakes and got stuck because fish wouldn't re-spawn. I have switched to solar power and even though I now have
97% water purity and yield, fish will still not re-spawn. I could be wrong, but in that case it seems that it's a game mechanic, not an issue with the mod. Still, not having fish is a problem. so I would like to suggest to revamp the Fishery into a Fish-Farm.
The Fish-Farm would work the same as the Fishery does, but it needs Wheat from the regular Farm as an ingredient to produce fish. Production is guaranteed that way, but still depending on the water purity level. (The more pollution, the more wheat you need to make some fish grow).
Btw, are the game mechanics the reason for the portal not being removable once its put down? It's quite inconvenient tbh.
I really liked how all the new items work together. The wood and furniture, the beverages and dinners with their specific ingredients, etc. Very nicely done.
I also noticed some items in the list that can't be manufactured (yet?). Like Portable Electronics and Building Materials. Will they unlock in a later tier,
or aren't they included in the mod yet? Because they sound like fun to make and they seem to fit into the Homeworld theme quite well.
I am currently trying the strategy of manufacturing large stacks of all the specific Homeworld items before I put down my portal.
140 hours on this map already. Phew.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Thanks,
Doc.
-Edit- Wait a minute... I just got to the next tier without delivering the Fish!
I'm starting to get the hang of it! AND I just noticed that I got rewarded for my deliveries! That's super cool.
Time to rebuild. lol.