They are like the Combat Robotics in MoCombat, but act more vanilla-like.
Why? Because who don't enjoy watching two massive forces (robots vs enemies) fighting each others?
Long version:
Why I post this idea here:
As I said, the combat robots in MoCombat doesn't really behave what I expected. They require an additional modded Roboport. And they don't have return animation. They just disappear after roaming, like the enemies, for a few seconds. But I expected the combat robots to use the vanilla Roboports, and have the same return animation as Logistic Robot and Construction Robot (i.e. fly into the hole of Roboport). I guess the author wanted to do that too, but it seems the modding API doesn't support to do so. Therefore, I put the idea here as an suggestion to the official dev team.
How it will work:
Each Roboport acts like a turret. It has a range for detecting enemies. When enemies enter this range, all Roboports in the same logistic network will send Defender Robots to attack the enemies. If no enemy is detected, the Robots will go back to the nearest Roboport just like a normal robot.
In my mind, there are different types of Defender Robots which are correspond to the existing Capsules:
- Basic Defender Robot: low cost, low power consumption (among all Defender Robots), deal physical damage to the enemies
- Laser Defender Robot: high cost, high power consumption, deal laser damage to the enemies
- Slowdown Defender Robot: this one is fun, it can't kill enemies along. What it can do is to fly on top of the enemies and spray icy gas, slowing enemy movement and attack speed. It should have higher HP since it is short ranged.
- Poison Defender Robot: I'm not sure about this, since the toxic gas can hurt players.
Also, please expand the modding API so that modders can go crazy with more robot types
(I have more ideas for this amazing game. If this format is appropriate, I will use it again for the next idea)