Imagine a game where instead of being on a planet, you are the chief engineer on a space warship. Your job is to first design and then maintain all the machinery on a a starship that makes it function. But to throw a wrench into the works, you sometimes must deal with space combat. You have no idea what is going on outside but you are tasked with keeping the ship alive and keeping it combat functional.
Play points
- Many types of ship systems (drives, weapons, life support, factory, science, labs, defenses, comms
Use engineers like robots that auto fix damage, other mundane tasks
Fix battle damage and re-route systems to bypass destroyed structure to maintain combat effectivness
Maintain power, air, water, sewage
periodically visit space dock for refits, new tech
Design your ship, design affects robustness, combat effectiveness, efficiency
Incorporate alien/advanced technology as it's found/salvaged
Thoughts?