Bugs & Balancing Discussion

Infinite Ores, Refining, Ore Processing ...

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orzelek
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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by orzelek »

Yep and I see oil generation might be to generous now or rng was to generous in this save :)

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by Lightning_Bird »

Still an error for me
May it be that some of these mods interfere?
Here's my github.
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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by Arch666Angel »

Lightning_Bird wrote:
Still an error for me
May it be that some of these mods interfere?
I'm not at home at the moment but that one looks strange, maybe some conflicting dependency. But can't say for sure, as it is it should load with bobores, plates and angelsrefining.

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by Arch666Angel »

orzelek wrote:Yep and I see oil generation might be to generous now or rng was to generous in this save :)
It looks like that there are multiple resource spawn per region activated, that's maybe the cause.

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by orzelek »

Arch666Angel wrote:
orzelek wrote:Yep and I see oil generation might be to generous now or rng was to generous in this save :)
It looks like that there are multiple resource spawn per region activated, that's maybe the cause.
This is activated based on amount of ores. Not sure if it'sworth it to tray and disable same resource that was already generated.
Also crude oil has itself as multi spawn chance - that one I think I'll remove.

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by Arch666Angel »

orzelek wrote:
Arch666Angel wrote:
orzelek wrote:Yep and I see oil generation might be to generous now or rng was to generous in this save :)
It looks like that there are multiple resource spawn per region activated, that's maybe the cause.
This is activated based on amount of ores. Not sure if it'sworth it to tray and disable same resource that was already generated.
Also crude oil has itself as multi spawn chance - that one I think I'll remove.
Will this also trigger if multi spawn chance is disabled?

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by Arch666Angel »

BlakeMW wrote:Is it intended that the burner crusher be usable from the start of the game? At the moment it's available and you start with one, but no recipes are available to use in it.
The vanilla version is more of a byproduct of mod, so it isnt 100% thought through and balanced for vanilla gameplay also I havent really played a real vanilla game in quite a while. But none the less I have thought about that and one I idea that could be fun would be to contact the author of hardcrafting and do a kind of mash-up of both mods.

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by Lightning_Bird »

I tried to swap different mods and I came to this conclusion :

1. If I move Uranium Power everything works fine (so all mods from my picture work together just fine without uranium)
2. When I try to load Factorio with your mods + uranium + bob ores and library, I get the assignID error

Seems like I can't load your mods with bob ores / library + uranium.
Am I alone with this problem?
Here's my github.
You can find there polish locale etc.

Your game is too dark? Use this
terrain files to make your game look nice and cozy.
Looking for a cool mod pack? Check out this!

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by Madd_Mugsy »

Lightning_Bird wrote:I tried to swap different mods and I came to this conclusion :

1. If I move Uranium Power everything works fine (so all mods from my picture work together just fine without uranium)
2. When I try to load Factorio with your mods + uranium + bob ores and library, I get the assignID error

Seems like I can't load your mods with bob ores / library + uranium.
Am I alone with this problem?
I use UP with bob's and angel's (and a ton of other mods), but don't have this problem. I noticed that you are running 0.62 of uranium power when the latest version is 0.63. Maybe upgrading it will fix the conflict? The changelog for UP says that there was an issue fixed on game load between 0.62 and 0.63.

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by Lightning_Bird »

Madd_Mugsy wrote:I use UP with bob's and angel's (and a ton of other mods), but don't have this problem. I noticed that you are running 0.62 of uranium power when the latest version is 0.63. Maybe upgrading it will fix the conflict? The changelog for UP says that there was an issue fixed on game load between 0.62 and 0.63.
it works
Thanks for pointing that out!
So there is no problem afterall.
Now comes the translation part.
Here's my github.
You can find there polish locale etc.

Your game is too dark? Use this
terrain files to make your game look nice and cozy.
Looking for a cool mod pack? Check out this!

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by BlakeMW »

The crushed rock to mineral slurry recipe is not unlockable in vanilla, also the slag to titanium and silver recipe is unlockable and simply creates crushed rock

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Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Post by Arch666Angel »

BlakeMW wrote:The crushed rock to mineral slurry recipe is not unlockable in vanilla, also the slag to titanium and silver recipe is unlockable and simply creates crushed rock
Thanks for the report, will fix it for the next version, the crushed stone to mineral slurry recipe I did simply forget to add, the slag to titanium is a naming error I think.

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